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Dust explosion
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<blockquote data-quote="Greenfield" data-source="post: 6929556" data-attributes="member: 6669384"><p>There are a lot of RL situations that don't come up in game worlds.</p><p></p><p>When was the last time your dungeon-delving team of adventurers had to deal with the consistently chill temperatures under ground? 50-60 degrees farenheit are almost universal when you get more than 10 feet deep.</p><p></p><p>When was the last time they worried about their air supply in a cave?</p><p></p><p>When was the last time the discovered that a <em>Fireball</em> spell consumes all the oxygen in the blast area?</p><p></p><p>If you're like most games, the answer to those and other exiting questions is "never".</p><p></p><p>And there's a good reason not to include dust explosions in the game: There will always be some enterprising would-be Alchemist who will try to engineer and argue for yet another way to make explosions, without having to expend spells.</p><p></p><p>I've mentioned before that I don't allow gunpowder or firearms in my game worlds. I've had players try to argue that their PC "researched" gunpowder, storage batteries, and/or various advanced weapons. Others have claimed to have "traveled to the future" to explain the Remington rifles, AK-47s and M-16s they want me to allow.</p><p></p><p>My answer is always the same: This isn't the real world, it's a parallel world with different laws of physics, a place where magic works but a lot of technology doesn't.</p><p></p><p>You want to mix charcoal, sulfur and bat droppings (a major source of nitrate)? Cool. When you light it it will smoulder and smoke, smelling like burning sulfur and bat droppings. It won't explode. You want it to explode? Add magic. (Sulfur and bat guano are the material components for <em>Fireball</em> ). </p><p></p><p>Want to run a telegraph system powered by lead/acid batteries, the way much of the network was in the American old west? Dipping lead and copper plates into acit is a great way to etch and slowly destroy lead and copper plates. No usable electricity will result.</p><p></p><p>I'd make the same ruling for methane and dust explosions. </p><p></p><p>If someone wants to know just how physics have changed, say that the near-instantaneous thermal exchange needed for an explosion can't happen without magic. </p><p></p><p>Think of every way you could abuse the rules if you include such things as gas and dust explosions. Now presume that your players are as evilly creative as you are.</p><p></p><p>Rule accordingly.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6929556, member: 6669384"] There are a lot of RL situations that don't come up in game worlds. When was the last time your dungeon-delving team of adventurers had to deal with the consistently chill temperatures under ground? 50-60 degrees farenheit are almost universal when you get more than 10 feet deep. When was the last time they worried about their air supply in a cave? When was the last time the discovered that a [I]Fireball[/I] spell consumes all the oxygen in the blast area? If you're like most games, the answer to those and other exiting questions is "never". And there's a good reason not to include dust explosions in the game: There will always be some enterprising would-be Alchemist who will try to engineer and argue for yet another way to make explosions, without having to expend spells. I've mentioned before that I don't allow gunpowder or firearms in my game worlds. I've had players try to argue that their PC "researched" gunpowder, storage batteries, and/or various advanced weapons. Others have claimed to have "traveled to the future" to explain the Remington rifles, AK-47s and M-16s they want me to allow. My answer is always the same: This isn't the real world, it's a parallel world with different laws of physics, a place where magic works but a lot of technology doesn't. You want to mix charcoal, sulfur and bat droppings (a major source of nitrate)? Cool. When you light it it will smoulder and smoke, smelling like burning sulfur and bat droppings. It won't explode. You want it to explode? Add magic. (Sulfur and bat guano are the material components for [I]Fireball[/I] ). Want to run a telegraph system powered by lead/acid batteries, the way much of the network was in the American old west? Dipping lead and copper plates into acit is a great way to etch and slowly destroy lead and copper plates. No usable electricity will result. I'd make the same ruling for methane and dust explosions. If someone wants to know just how physics have changed, say that the near-instantaneous thermal exchange needed for an explosion can't happen without magic. Think of every way you could abuse the rules if you include such things as gas and dust explosions. Now presume that your players are as evilly creative as you are. Rule accordingly. [/QUOTE]
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