Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dust explosion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Soultpp" data-source="post: 6940576" data-attributes="member: 6822710"><p>Honestly you are reading way more into what I am saying than in there. First of, Delericho's post listed a trap example based on an equivalent that he might use:</p><p></p><p></p><p></p><p>He was not saying 'this is how you have to do it', or it 'has these absolute statistics'.</p><p></p><p>As for my question in post #6, clearly it was worded wrongly in your eyes, but I never said 'why did it have to have <strong>a cost</strong>?' I asked specifically about why he chose <strong>that</strong> (I used 'the' instead of 'that', a poor word choice perhaps) cost. As for the part about lowering it, yes I did say that I would look at lowering it, <strong><em><u>if possible</u></em></strong>. It could have been not possible to lower it it much, but he presented a CR 3 trap when what I was going for was at best the equivalent of something much lesser in effect and scope. I never said anything about it being <em>ignored</em> <strong>IN THAT POST</strong>. Delericho mentioned that if I was setting it in a dungeon that the cost could be ignored, (<strong>he said, not me</strong> and I was just pointing that out in my previous post not <strong>arguing for it</strong>) and I am assuming it is because he was under the impression that it was meant for an PC group to stumble on. He also admitted that there may not be specific logic behind the cost.</p><p></p><p>I was looking at a 2 5' square burst at most, burning hands is 3x that in area despite a slightly different shape. I said, 'slightly higher average damage than a Lv1 burning hands'. I also never assumed that I would be doing this <strong>at lvl1</strong> like you seem to have been. Perhaps its possible to be done at that level, but I did not say I would be attempting it then.</p><p></p><p>But whatever, you are right in that we are never going to agree here, and anyways I've already stated that I gave up the idea and even the character concept so there really is no further point in arguing.</p></blockquote><p></p>
[QUOTE="Soultpp, post: 6940576, member: 6822710"] Honestly you are reading way more into what I am saying than in there. First of, Delericho's post listed a trap example based on an equivalent that he might use: He was not saying 'this is how you have to do it', or it 'has these absolute statistics'. As for my question in post #6, clearly it was worded wrongly in your eyes, but I never said 'why did it have to have [B]a cost[/B]?' I asked specifically about why he chose [B]that[/B] (I used 'the' instead of 'that', a poor word choice perhaps) cost. As for the part about lowering it, yes I did say that I would look at lowering it, [B][I][U]if possible[/U][/I][/B]. It could have been not possible to lower it it much, but he presented a CR 3 trap when what I was going for was at best the equivalent of something much lesser in effect and scope. I never said anything about it being [I]ignored[/I] [B]IN THAT POST[/B]. Delericho mentioned that if I was setting it in a dungeon that the cost could be ignored, ([B]he said, not me[/B] and I was just pointing that out in my previous post not [B]arguing for it[/B]) and I am assuming it is because he was under the impression that it was meant for an PC group to stumble on. He also admitted that there may not be specific logic behind the cost. I was looking at a 2 5' square burst at most, burning hands is 3x that in area despite a slightly different shape. I said, 'slightly higher average damage than a Lv1 burning hands'. I also never assumed that I would be doing this [B]at lvl1[/B] like you seem to have been. Perhaps its possible to be done at that level, but I did not say I would be attempting it then. But whatever, you are right in that we are never going to agree here, and anyways I've already stated that I gave up the idea and even the character concept so there really is no further point in arguing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dust explosion
Top