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<blockquote data-quote="Greenfield" data-source="post: 6940829" data-attributes="member: 6669384"><p>Sorry, I misread. I though you were posting 2-point-5, implying half a square radius. Mea culpa.</p><p></p><p>Out of curiosity, how do you get an asymetrical burst? Or are we talking a 2-square line effect?</p><p></p><p></p><p>The difference between an "ask" and a "suggest" is kind of thin. </p><p></p><p></p><p>It's an area of effect. That says there's no attack roll. Check the rules.</p><p></p><p>The alternative is an attack roll against a square, and the occupants just get to go along for the ride? I'm not sure how you would justify a touch-attack. Nor is there any reason why armor would apply to an AoE. That leaves what? "It just sort of happens"? </p><p></p><p>At this point you're just making excuses.</p><p></p><p></p><p>I won't ignore nor misquote you, nor ask you to repeat yourself. Instead I direct you to post 31, your post. Read your own words, exactly as written. No repetition necessary.</p><p></p><p></p><p>Perhaps the term "rationalization" need to be clarified: The unlikely tale based on an unverified event, attributed to something other than magic by someone who has no training in scientific method, and researched using skills that don't exist. </p><p></p><p>In short, stuff you made up to justify you getting what you want. Things that can't happen in the game world (i.e. no game mechanics to account for your tale.)</p><p></p><p>So you're right, your rationalization is completely disassociated with game mechanics, and that's the problem. Game mechanics, skill checks, dice rolls etc. are how such things are determined. My complaint has been that you want to ignore that.</p><p></p><p></p><p>Okay, I'll bite: What other flamable dust would your character have access to, packaged in bulk, and available outside of an Alchemist's shop? </p><p></p><p>As for cost: I'm tempted to suggest a meaning for your phrase "practical number". Let's say it should be a cost you can afford at the lower levels where such an attack would be meaningful. Is that okay, or am I misreading or twisting your words again? (Note, so you can't say I ambushed you, there is nothing in the rules that says you should be able to afford everything you wish you could have.)</p><p></p><p>As for carry limits: <em>Shrink Item</em>, Handy Haversack, Bag of Holding, saddlebags on your horse, a hireling, an adventuring companion with some space in his/her pack. Are all of those unavailable?</p><p></p><p>As for factors like location: You've never mentioned location limits, so please don't chide me for not pointing out even more flaws in your plan. I did mention that I could take a long time listing them. I was simply polite enough not to.</p><p></p><p></p><p>This would require a Set Traps skill check, plus whatever else the DM called for. And since deadfall traps are a game standard, already accounted for in the rules, I see no problem with them.</p><p></p><p>Are you suggesting that this man-portable gizmo/system of yours is comparable to the distinctly non-portable hill and boulders used in your deadfall trap? I shouldn't even have to point out what a bad comparison that is.</p><p></p><p>Again, though, all of these things, grain dust v flour v pastry flour v something else, one square or two, attack roll v "it just happens in some undefined way", how many bags of flour you and your horse and your party can carry, these are all game-mechanics details. Another excuse to rationalize your way past objections.</p><p></p><p>My objection was to the principle, which you've already hand-waved without answering.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6940829, member: 6669384"] Sorry, I misread. I though you were posting 2-point-5, implying half a square radius. Mea culpa. Out of curiosity, how do you get an asymetrical burst? Or are we talking a 2-square line effect? The difference between an "ask" and a "suggest" is kind of thin. It's an area of effect. That says there's no attack roll. Check the rules. The alternative is an attack roll against a square, and the occupants just get to go along for the ride? I'm not sure how you would justify a touch-attack. Nor is there any reason why armor would apply to an AoE. That leaves what? "It just sort of happens"? At this point you're just making excuses. I won't ignore nor misquote you, nor ask you to repeat yourself. Instead I direct you to post 31, your post. Read your own words, exactly as written. No repetition necessary. Perhaps the term "rationalization" need to be clarified: The unlikely tale based on an unverified event, attributed to something other than magic by someone who has no training in scientific method, and researched using skills that don't exist. In short, stuff you made up to justify you getting what you want. Things that can't happen in the game world (i.e. no game mechanics to account for your tale.) So you're right, your rationalization is completely disassociated with game mechanics, and that's the problem. Game mechanics, skill checks, dice rolls etc. are how such things are determined. My complaint has been that you want to ignore that. Okay, I'll bite: What other flamable dust would your character have access to, packaged in bulk, and available outside of an Alchemist's shop? As for cost: I'm tempted to suggest a meaning for your phrase "practical number". Let's say it should be a cost you can afford at the lower levels where such an attack would be meaningful. Is that okay, or am I misreading or twisting your words again? (Note, so you can't say I ambushed you, there is nothing in the rules that says you should be able to afford everything you wish you could have.) As for carry limits: [I]Shrink Item[/I], Handy Haversack, Bag of Holding, saddlebags on your horse, a hireling, an adventuring companion with some space in his/her pack. Are all of those unavailable? As for factors like location: You've never mentioned location limits, so please don't chide me for not pointing out even more flaws in your plan. I did mention that I could take a long time listing them. I was simply polite enough not to. This would require a Set Traps skill check, plus whatever else the DM called for. And since deadfall traps are a game standard, already accounted for in the rules, I see no problem with them. Are you suggesting that this man-portable gizmo/system of yours is comparable to the distinctly non-portable hill and boulders used in your deadfall trap? I shouldn't even have to point out what a bad comparison that is. Again, though, all of these things, grain dust v flour v pastry flour v something else, one square or two, attack roll v "it just happens in some undefined way", how many bags of flour you and your horse and your party can carry, these are all game-mechanics details. Another excuse to rationalize your way past objections. My objection was to the principle, which you've already hand-waved without answering. [/QUOTE]
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