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<blockquote data-quote="RealAlHazred" data-source="post: 6728485" data-attributes="member: 25818"><p><strong>Draj: City of the Moon</strong></p><p></p><p><strong>Originally posted by iserith:</strong></p><p></p><p>That's a cool coincidence - I created and ran a Dark Sun one-shot adventure set in Draj where the action was entirely a game of full-contact <a href="http://en.wikipedia.org/wiki/Ulama_(game)" target="_blank">ollamalitzli</a> (with severed heads of course) between the PCs versus other slaves in the celestial ball court of the sorcerer-king.</p><p> </p><p>While it wasn't PVP, it sure was fun. I ran around five different groups through it and it was always very exciting. Part of that was because it was done in real time, so we'd play each half of the ball game in 1 hour of real time with 1 hour for half-time in between. In the half-time scene, the PCs are taken to a lavish locker room / holding pen where they are accosted by a tiefling from Nibenay and his spitting iguana minions for reasons I leave up to the group. When time was up, the game was done and the score determined whether the PCs lived or were sacrified to honor the moons. And no ties allowed! Ties are an abomination unto the gods!</p><p> </p><p>This was a 4th-level scenario. The opposing team consisted of two displacer beasts that I reworked into humanoid jaguar-men. They were the offensive guys usually. Two soldier humanoids from some Mayan-themed adventure from Dungeon. And the goalie was a controller that I may have reskinned. I pitched the guy as a disgraced templar because he had some magic he could throw around that had to do with the moons. I put five or six Draji "second-stringers" on the sidelines to tap in if anyone on the team died. It was a level-appropriate skirmisher monster, reskinned.</p><p> </p><p>I may as well throw some of the maps and rules out here for funsies. It is the World Cup after all!</p><p> </p><p><span style="font-size: 12px"><strong><span style="color: inherit">D R A J : C I T Y O F T H E M O O N</span></strong></span></p><p>During the <strong>Flower War</strong> in which only the strongest of the warriors of <strong>Draj </strong>may become <strong>Jasuan Knights</strong>, the moons <strong>Ral </strong>and <strong>Guthay </strong>- mother and father to <strong>Tectuktitlay, Bringer of Life</strong> - must be appeased in the bloody, ritualistic game of <strong>Ollamalitzli</strong>.</p><p> </p><p><strong>Go then, slave, and take your place in the celestial ball court:</strong></p><p> </p><p>Win and be honored by the <strong>Moon Priests</strong>, the templars of Draj. Lose and offer up your heart and head in the calli of the ziggurat to slake Ral and Guthay's thirst for mortal sacrifice.</p><p> </p><p><span style="font-size: 12px"><strong><strong>S P L A S H P A G E</strong></strong></span></p><p></p><p>[sblock]</p><p>[ATTACH]71032[/ATTACH]</p><p> </p><p></p><p>[/sblock] </p><p><span style="font-size: 12px"><strong>T H E C E L E S T I A L B A L L C O U R T</strong></span></p><p>[sblock]</p><p>[ATTACH]71033[/ATTACH]</p><p> </p><p></p><p>[/sblock]</p><p> </p><p><span style="font-size: 12px"><strong>T H E R U L E S O F T H E G A M E</strong></span></p><p><strong>Show</strong></p><p>[sblock]<strong>The Cabeza</strong></p><p> </p><p>When you take a move action while in possession of the cabeza, you can choose to <strong>move the cabeza</strong> a number of squares equal to your speed.</p><p> </p><p>To <strong>shoot</strong>, simply move the cabeza into the goal. Each square of movement must bring the cabeza closer to the goal and cannot pass through an occupied square. After a successful goal, the next creature to start its turn or move adjacent to a spiked totem on their own side of the court is in possession of the cabeza.</p><p> </p><p>If you <strong>trespass</strong> upon the realm of your rival moon without a cabeza in your possession, you lose a healing surge. Unless you're the goaltender, you cannot touch the cabeza with your arms or hands. </p><p> </p><p>A creature is a <strong>Forward </strong>if it is in the enemy's side of the court. A creature is <strong>Defense</strong> if it is in their own court. The exception is the <strong>Goaltender </strong>which is a dedicated position chosen at the start of play.</p><p> </p><p><strong>Team with the highest score at the end of the second half wins. In the event of a tie, both teams are sacrificed to Ral and Guthay!</strong></p><p> </p><p><strong>Forward</strong></p><p>When you have the cabeza in the enemy's side of the court, if you hit an enemy with an attack, you can slide 1 square. The cabeza slides with you.</p><p> </p><p><strong>Defense</strong></p><p>When you hit an adjacent enemy who has the cabeza with an attack, you can take possession of the cabeza.</p><p> </p><p><strong>Goaltender</strong></p><p>Gain an aura 2. When an enemy tries to move the cabeza into a square of the goal covered by your aura, describe how you defend the goal and make a skill check (DC 21) as a free action. If you succeed, you take possession of the cabeza and must immediately move it up to your speed away from you.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6728485, member: 25818"] [b]Draj: City of the Moon[/b] [b]Originally posted by iserith:[/b] That's a cool coincidence - I created and ran a Dark Sun one-shot adventure set in Draj where the action was entirely a game of full-contact [URL=http://en.wikipedia.org/wiki/Ulama_(game)]ollamalitzli[/URL] (with severed heads of course) between the PCs versus other slaves in the celestial ball court of the sorcerer-king. While it wasn't PVP, it sure was fun. I ran around five different groups through it and it was always very exciting. Part of that was because it was done in real time, so we'd play each half of the ball game in 1 hour of real time with 1 hour for half-time in between. In the half-time scene, the PCs are taken to a lavish locker room / holding pen where they are accosted by a tiefling from Nibenay and his spitting iguana minions for reasons I leave up to the group. When time was up, the game was done and the score determined whether the PCs lived or were sacrified to honor the moons. And no ties allowed! Ties are an abomination unto the gods! This was a 4th-level scenario. The opposing team consisted of two displacer beasts that I reworked into humanoid jaguar-men. They were the offensive guys usually. Two soldier humanoids from some Mayan-themed adventure from Dungeon. And the goalie was a controller that I may have reskinned. I pitched the guy as a disgraced templar because he had some magic he could throw around that had to do with the moons. I put five or six Draji "second-stringers" on the sidelines to tap in if anyone on the team died. It was a level-appropriate skirmisher monster, reskinned. I may as well throw some of the maps and rules out here for funsies. It is the World Cup after all! [Size=3][b][COLOR=inherit]D R A J : C I T Y O F T H E M O O N[/COLOR][/b][/size] During the [b]Flower War[/b] in which only the strongest of the warriors of [b]Draj [/b]may become [b]Jasuan Knights[/b], the moons [b]Ral [/b]and [b]Guthay [/b]- mother and father to [b]Tectuktitlay, Bringer of Life[/b] - must be appeased in the bloody, ritualistic game of [b]Ollamalitzli[/b]. [b]Go then, slave, and take your place in the celestial ball court:[/b] Win and be honored by the [b]Moon Priests[/b], the templars of Draj. Lose and offer up your heart and head in the calli of the ziggurat to slake Ral and Guthay's thirst for mortal sacrifice. [Size=3][b][b]S P L A S H P A G E[/b][/b][/size] [sblock] [ATTACH=CONFIG]71032._xfImport[/ATTACH] [/sblock] [Size=3][b]T H E C E L E S T I A L B A L L C O U R T[/b][/size] [sblock] [ATTACH=CONFIG]71033._xfImport[/ATTACH] [/sblock] [Size=3][b]T H E R U L E S O F T H E G A M E[/b][/size] [b]Show[/b] [sblock][b]The Cabeza[/b] When you take a move action while in possession of the cabeza, you can choose to [b]move the cabeza[/b] a number of squares equal to your speed. To [b]shoot[/b], simply move the cabeza into the goal. Each square of movement must bring the cabeza closer to the goal and cannot pass through an occupied square. After a successful goal, the next creature to start its turn or move adjacent to a spiked totem on their own side of the court is in possession of the cabeza. If you [b]trespass[/b] upon the realm of your rival moon without a cabeza in your possession, you lose a healing surge. Unless you're the goaltender, you cannot touch the cabeza with your arms or hands. A creature is a [b]Forward [/b]if it is in the enemy's side of the court. A creature is [b]Defense[/b] if it is in their own court. The exception is the [b]Goaltender [/b]which is a dedicated position chosen at the start of play. [b]Team with the highest score at the end of the second half wins. In the event of a tie, both teams are sacrificed to Ral and Guthay![/b] [b]Forward[/b] When you have the cabeza in the enemy's side of the court, if you hit an enemy with an attack, you can slide 1 square. The cabeza slides with you. [b]Defense[/b] When you hit an adjacent enemy who has the cabeza with an attack, you can take possession of the cabeza. [b]Goaltender[/b] Gain an aura 2. When an enemy tries to move the cabeza into a square of the goal covered by your aura, describe how you defend the goal and make a skill check (DC 21) as a free action. If you succeed, you take possession of the cabeza and must immediately move it up to your speed away from you. [/sblock] [/QUOTE]
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