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dust quasielemental
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<blockquote data-quote="Devon" data-source="post: 297287" data-attributes="member: 1446"><p>Hi, folks,</p><p></p><p>The last of the quasielementals: Dust.</p><p></p><p>Let me know if you have any comments,</p><p></p><p>- Devon</p><p></p><p>Dust Quasi-Elemental</p><p></p><p>Dust Elemental, Small</p><p>Small Elemental (Earth, Air)</p><p>Hit Dice: 2d8 (9 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30 ft., Fly 60 ft. (average)</p><p>AC: 19 (+1 size, +1 Dex, +7 natural)</p><p>Attacks: Slam +2 melee</p><p>Damage: Slam 1d6</p><p>Face/Reach: 5 ft. by 5 ft./ 5 ft.</p><p>Special Attacks: Eroding touch, Dust cloud</p><p>Special Qualities: Elemental, immunities, slowed by water</p><p>Saves: Fort +0, Ref +4, Will +0</p><p>Abilities: Str 10, Dex 13, Con 13, Int 4, Wis 11, Cha 11</p><p>Skills: Listen +5, Spot +5</p><p>Feats: Weapon Finesse (slam)</p><p></p><p>Dust Elemental, Medium</p><p>Medium-Size Elemental (Earth, Air)</p><p>Hit Dice: 4d8+4 (22 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 30 ft., Fly 60 ft. (average)</p><p>AC: 22 (+3 Dex, +9 natural)</p><p>Attacks: Slam +6 melee</p><p>Damage: Slam 1d8+3</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Eroding touch, Dust cloud</p><p>Special Qualities: Elemental, immunities, slowed by water</p><p>Saves: Fort +2, Ref +7, Will +1</p><p>Abilities: Str 14, Dex 17, Con 12, Int 4, Wis 11, Cha 11</p><p>Skills: Listen +7, Spot +7</p><p>Feats: Weapon Finesse (slam)</p><p></p><p>Dust Elemental, Large</p><p>Large Elemental (Earth, Air)</p><p>Hit Dice: 8d8+16 (52 hp)</p><p>Initiative: +5 (Dex)</p><p>Speed: 30 ft., Fly 60 ft. (average)</p><p>AC: 24 (-1 size, +5 Dex, +10 natural)</p><p>Attacks: Slam +11/+6 melee</p><p>Damage: Slam 2d8+4</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Eroding touch, Dust cloud</p><p>Special Qualities: Elemental, immunities, slowed by water, damage reduction 10/+1</p><p>Saves: Fort +11, Ref +4, Will +2</p><p>Abilities: Str 16, Dex 21, Con 14, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +11, Spot +11</p><p>Feats: Dodge, Weapon Finesse (slam)</p><p></p><p>Dust Elemental, Huge</p><p>Huge Elemental (Earth, Air)</p><p>Hit Dice: 16d8+64 (136 hp)</p><p>Initiative: +7 (Dex)</p><p>Speed: 30 ft., Fly 60 ft. (average)</p><p>AC: 26 (-2 size, +7 Dex, +11 natural)</p><p>Attacks: Slam +19/+14/+9 melee</p><p>Damage: Slam 2d10+9</p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Eroding touch, Dust cloud</p><p>Special Qualities: Elemental, immunities, slowed by water, damage reduction 10/+2</p><p>Saves: Fort +9, Ref +17, Will +5</p><p>Abilities: Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +18, Spot +18</p><p>Feats: Dodge, Flyby Attack, Weapon Finesse (slam), Mobility</p><p></p><p>Dust Elemental, Greater</p><p>Huge Elemental (Earth, Air)</p><p>Hit Dice: 21d8+105 (199 hp)</p><p>Initiative: +8 (Dex)</p><p>Speed: 30 ft., Fly 60 ft. (average)</p><p>AC: 29 (-2 size, +8 Dex, +13 natural)</p><p>Attacks: Slam +23/+18/+13 melee</p><p>Damage: Slam 2d10+6</p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Eroding touch, Dust cloud</p><p>Special Qualities: Elemental, immunities, slowed by water, damage reduction 10/+2</p><p>Saves: Fort +12, Ref +20, Will +7</p><p>Abilities: Str 18, Dex 27, Con 20, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +23, Spot +23</p><p>Feats: Dodge, Flyby Attack, Improved Critical (Slam), Weapon Finesse (slam), Mobility</p><p></p><p>Dust Elemental, Elder</p><p>Huge Elemental (Earth, Air)</p><p>Hit Dice: 24d8+216 (324 hp)</p><p>Initiative: +9 (Dex)</p><p>Speed: 30 ft., Fly 60 ft. (average)</p><p>AC: 32 (-2 size, +9 Dex, +15 natural)</p><p>Attacks: Slam +27/+22/+17/+12 melee</p><p>Damage: Slam 2d10+6</p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Eroding touch, Dust cloud</p><p>Special Qualities: Elemental, immunities, slowed by water, damage reduction 15/+3</p><p>Saves: Fort +14, Ref +23, Will +8</p><p>Abilities: Str 18, Dex 29, Con 22, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +26, Spot +26</p><p>Feats: Dodge, Flyby Attack, Improved Critical (Slam), Weapon Finesse (slam), Mobility</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11</p><p>Treasure: None</p><p>Alignment: Usually Neutral</p><p>Advancement: Small 3 HD (small); Medium 5-7 HD (medium-size); Large 9-15 HD (large); Huge 17-20 HD (huge); Greater 22-23 HD (huge); Elder 25+ HD (huge)</p><p></p><p>Dust elementals hail from the quasi-elemental plane of Dust, where the elemental plane of Earth borders on the Negative Material plane. Dust elementals are ever-shifting in appearance, looking one moment like a dense, swirling plume of dust, another moment like a softly-outlined, blurry humanoid, and at other times, simply a scattering of dust. Dust elementals are very subdued, but will pursue tasks with unswerving dedication -- they are the embodiment of unemotional, unavoidable decay.</p><p></p><p>Dust elementals speak Terran.</p><p></p><p>Combat:</p><p>Dust elementals are deliberate and calculated in their movements. They lash at opponents with an abrasive limb formed of grit which attacks the molecular cohesion of anything it strikes. </p><p></p><p>Eroding touch (Su): The touch of a dust elemental breaks down matter, in a manner similar to acid. Anything struck by its slam attack also takes the damage listed below (Fortitude save for half; see table below). Only incoporeal creatures are immune to this damage. </p><p></p><p>Dust cloud (Ex): Three times per day, as a standard action, a dust elemental can form a cloud of dust around itself, as the spell obscuring mist cast by a sorceror of its hit dice. Every creature in the area must also make a Reflex save or be blinded for 1d6 rounds.</p><p></p><p>Dust Elemental Sizes</p><p>Elemental Height Weight Damage Save DC</p><p>Small 4 ft. 40 lb. 1d4 12</p><p>Medium 8 ft. 375 lb. 2d4 15</p><p>Large 16 ft. 3,000 lb. 2d6 19</p><p>Huge 32 ft. 24,000 lb. 2d8 25</p><p>Greater 36 ft. 27,000 lb. 3d6 28</p><p>Elder 40 ft. 30,000 lb. 4d6 31</p><p></p><p>Slowed by water: Dust elementals are affected as by a slow spell for 2d6 rounds if they are exposed to water or water-based magics. </p><p></p><p>Immunities: Immune to negative energy attacks and disintegration.</p><p></p><p></p><p><em>edited for stat changes and updated feat selection</em></p></blockquote><p></p>
[QUOTE="Devon, post: 297287, member: 1446"] Hi, folks, The last of the quasielementals: Dust. Let me know if you have any comments, - Devon Dust Quasi-Elemental Dust Elemental, Small Small Elemental (Earth, Air) Hit Dice: 2d8 (9 hp) Initiative: +1 (Dex) Speed: 30 ft., Fly 60 ft. (average) AC: 19 (+1 size, +1 Dex, +7 natural) Attacks: Slam +2 melee Damage: Slam 1d6 Face/Reach: 5 ft. by 5 ft./ 5 ft. Special Attacks: Eroding touch, Dust cloud Special Qualities: Elemental, immunities, slowed by water Saves: Fort +0, Ref +4, Will +0 Abilities: Str 10, Dex 13, Con 13, Int 4, Wis 11, Cha 11 Skills: Listen +5, Spot +5 Feats: Weapon Finesse (slam) Dust Elemental, Medium Medium-Size Elemental (Earth, Air) Hit Dice: 4d8+4 (22 hp) Initiative: +3 (Dex) Speed: 30 ft., Fly 60 ft. (average) AC: 22 (+3 Dex, +9 natural) Attacks: Slam +6 melee Damage: Slam 1d8+3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Eroding touch, Dust cloud Special Qualities: Elemental, immunities, slowed by water Saves: Fort +2, Ref +7, Will +1 Abilities: Str 14, Dex 17, Con 12, Int 4, Wis 11, Cha 11 Skills: Listen +7, Spot +7 Feats: Weapon Finesse (slam) Dust Elemental, Large Large Elemental (Earth, Air) Hit Dice: 8d8+16 (52 hp) Initiative: +5 (Dex) Speed: 30 ft., Fly 60 ft. (average) AC: 24 (-1 size, +5 Dex, +10 natural) Attacks: Slam +11/+6 melee Damage: Slam 2d8+4 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Eroding touch, Dust cloud Special Qualities: Elemental, immunities, slowed by water, damage reduction 10/+1 Saves: Fort +11, Ref +4, Will +2 Abilities: Str 16, Dex 21, Con 14, Int 6, Wis 11, Cha 11 Skills: Listen +11, Spot +11 Feats: Dodge, Weapon Finesse (slam) Dust Elemental, Huge Huge Elemental (Earth, Air) Hit Dice: 16d8+64 (136 hp) Initiative: +7 (Dex) Speed: 30 ft., Fly 60 ft. (average) AC: 26 (-2 size, +7 Dex, +11 natural) Attacks: Slam +19/+14/+9 melee Damage: Slam 2d10+9 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Eroding touch, Dust cloud Special Qualities: Elemental, immunities, slowed by water, damage reduction 10/+2 Saves: Fort +9, Ref +17, Will +5 Abilities: Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11 Skills: Listen +18, Spot +18 Feats: Dodge, Flyby Attack, Weapon Finesse (slam), Mobility Dust Elemental, Greater Huge Elemental (Earth, Air) Hit Dice: 21d8+105 (199 hp) Initiative: +8 (Dex) Speed: 30 ft., Fly 60 ft. (average) AC: 29 (-2 size, +8 Dex, +13 natural) Attacks: Slam +23/+18/+13 melee Damage: Slam 2d10+6 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Eroding touch, Dust cloud Special Qualities: Elemental, immunities, slowed by water, damage reduction 10/+2 Saves: Fort +12, Ref +20, Will +7 Abilities: Str 18, Dex 27, Con 20, Int 6, Wis 11, Cha 11 Skills: Listen +23, Spot +23 Feats: Dodge, Flyby Attack, Improved Critical (Slam), Weapon Finesse (slam), Mobility Dust Elemental, Elder Huge Elemental (Earth, Air) Hit Dice: 24d8+216 (324 hp) Initiative: +9 (Dex) Speed: 30 ft., Fly 60 ft. (average) AC: 32 (-2 size, +9 Dex, +15 natural) Attacks: Slam +27/+22/+17/+12 melee Damage: Slam 2d10+6 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Eroding touch, Dust cloud Special Qualities: Elemental, immunities, slowed by water, damage reduction 15/+3 Saves: Fort +14, Ref +23, Will +8 Abilities: Str 18, Dex 29, Con 22, Int 6, Wis 11, Cha 11 Skills: Listen +26, Spot +26 Feats: Dodge, Flyby Attack, Improved Critical (Slam), Weapon Finesse (slam), Mobility Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11 Treasure: None Alignment: Usually Neutral Advancement: Small 3 HD (small); Medium 5-7 HD (medium-size); Large 9-15 HD (large); Huge 17-20 HD (huge); Greater 22-23 HD (huge); Elder 25+ HD (huge) Dust elementals hail from the quasi-elemental plane of Dust, where the elemental plane of Earth borders on the Negative Material plane. Dust elementals are ever-shifting in appearance, looking one moment like a dense, swirling plume of dust, another moment like a softly-outlined, blurry humanoid, and at other times, simply a scattering of dust. Dust elementals are very subdued, but will pursue tasks with unswerving dedication -- they are the embodiment of unemotional, unavoidable decay. Dust elementals speak Terran. Combat: Dust elementals are deliberate and calculated in their movements. They lash at opponents with an abrasive limb formed of grit which attacks the molecular cohesion of anything it strikes. Eroding touch (Su): The touch of a dust elemental breaks down matter, in a manner similar to acid. Anything struck by its slam attack also takes the damage listed below (Fortitude save for half; see table below). Only incoporeal creatures are immune to this damage. Dust cloud (Ex): Three times per day, as a standard action, a dust elemental can form a cloud of dust around itself, as the spell obscuring mist cast by a sorceror of its hit dice. Every creature in the area must also make a Reflex save or be blinded for 1d6 rounds. Dust Elemental Sizes Elemental Height Weight Damage Save DC Small 4 ft. 40 lb. 1d4 12 Medium 8 ft. 375 lb. 2d4 15 Large 16 ft. 3,000 lb. 2d6 19 Huge 32 ft. 24,000 lb. 2d8 25 Greater 36 ft. 27,000 lb. 3d6 28 Elder 40 ft. 30,000 lb. 4d6 31 Slowed by water: Dust elementals are affected as by a slow spell for 2d6 rounds if they are exposed to water or water-based magics. Immunities: Immune to negative energy attacks and disintegration. [i]edited for stat changes and updated feat selection[/i] [/QUOTE]
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