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Dwarf and poison.
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<blockquote data-quote="slobster" data-source="post: 5923028" data-attributes="member: 6693711"><p>Technically, a Geiger counter detects only ionizing radiation (alpha and beta particles, gamma rays). It does nothing for less energetic radiation like microwaves, radio waves, infrared, ultraviolet . . . and so on. So bad example <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>From a game design perspective I have no problem with poison immunity. In previous editions resistances got forgotten a lot, and it was annoying when you rolled a 1 anyway. Racial bonuses in general got forgotten a lot or were simply not very useful, since there were so many little bonuses. I'm liking the mechanically streamlined races as well as the absolute immunity to an occasional (but significant) threat.</p><p></p><p>From a scientific perspective, yeah, blanket poison immunity is a tad ridiculous. I've already hurt my brain trying to figure that one out. But it doesn't bother me in play, because this is a world where lizards the size of galleons can fly under their own wing power without the aid of magic. Physics in D&D is already borked, I'm just along for the ride. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="slobster, post: 5923028, member: 6693711"] Technically, a Geiger counter detects only ionizing radiation (alpha and beta particles, gamma rays). It does nothing for less energetic radiation like microwaves, radio waves, infrared, ultraviolet . . . and so on. So bad example ;). From a game design perspective I have no problem with poison immunity. In previous editions resistances got forgotten a lot, and it was annoying when you rolled a 1 anyway. Racial bonuses in general got forgotten a lot or were simply not very useful, since there were so many little bonuses. I'm liking the mechanically streamlined races as well as the absolute immunity to an occasional (but significant) threat. From a scientific perspective, yeah, blanket poison immunity is a tad ridiculous. I've already hurt my brain trying to figure that one out. But it doesn't bother me in play, because this is a world where lizards the size of galleons can fly under their own wing power without the aid of magic. Physics in D&D is already borked, I'm just along for the ride. :cool: [/QUOTE]
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Dwarf and poison.
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