Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dwarf and poison.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FinalSonicX" data-source="post: 5923146" data-attributes="member: 63787"><p>Here's the thing - I don't want the Dwarven king to die from being stabbed to death - the circumstances of my story dictate that he is poisoned and dies. My example of the king who anticipates an assassination attempt foolishly doubles the guard but does not think to suspect his "loyal" servants. One of his servants laces his dinner with potent poison, and the king dies a painful death.</p><p></p><p>In this circumstance, stabbing the king to death A. is not reasonable if he is paranoid and keeps guards with him at all times and B. Does not conform to the story I'm trying to tell - it's a story about the Dwarven King trying in vain to avoid his fate by force of arms. Perhaps the assassin has motivations related to past sins of the king.</p><p></p><p>In my story, the servant is a lowly non-magical commoner. There is no wizard involved, and no magic. It's partially a tale of arrogance - nothing can harm me with my mighty armies, powerful spells, and heavy stone walls protecting me! There's a ridiculously simple solution - offer advantage to dwarves on their poison saves. After playing last night, advantage is a VERY nice thing to have but failure is still possible.</p><p></p><p>Developing specific countermeasures base on magic often feels just as bad as DM fiat. "Well this poison works because a wizard/a god did it or because i said so/ it needs to happen for the sake of the plot". D&D should support as many stories as possible without having to resort to throwing out common rules because they're getting in the way.</p></blockquote><p></p>
[QUOTE="FinalSonicX, post: 5923146, member: 63787"] Here's the thing - I don't want the Dwarven king to die from being stabbed to death - the circumstances of my story dictate that he is poisoned and dies. My example of the king who anticipates an assassination attempt foolishly doubles the guard but does not think to suspect his "loyal" servants. One of his servants laces his dinner with potent poison, and the king dies a painful death. In this circumstance, stabbing the king to death A. is not reasonable if he is paranoid and keeps guards with him at all times and B. Does not conform to the story I'm trying to tell - it's a story about the Dwarven King trying in vain to avoid his fate by force of arms. Perhaps the assassin has motivations related to past sins of the king. In my story, the servant is a lowly non-magical commoner. There is no wizard involved, and no magic. It's partially a tale of arrogance - nothing can harm me with my mighty armies, powerful spells, and heavy stone walls protecting me! There's a ridiculously simple solution - offer advantage to dwarves on their poison saves. After playing last night, advantage is a VERY nice thing to have but failure is still possible. Developing specific countermeasures base on magic often feels just as bad as DM fiat. "Well this poison works because a wizard/a god did it or because i said so/ it needs to happen for the sake of the plot". D&D should support as many stories as possible without having to resort to throwing out common rules because they're getting in the way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dwarf and poison.
Top