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*Pathfinder & Starfinder
Dwarf and poison.
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<blockquote data-quote="FinalSonicX" data-source="post: 5923220" data-attributes="member: 63787"><p>I could make Dwarfslayer poison - but then I need a "dwarfslayer" variant for any given poison with a specific effect I want to duplicate - and then at that point it becomes troublesome from a worldbuilding perspective. How much does dwarfslayer cost? Is it an alchemical reagent or is it a specific type of poison? Is there an antidote? How have laws adapted to this poison's existence? Do dwarves poison their water supply using non-dwarflsayer poison so as to prevent non-dwarves from invading their homeland? Would dwarfslayer affect the dwarven god? It starts to get into DM fiat and immunity-bypassing territory.</p><p></p><p>I think the thing that screams of more shenanigans is telling the players "Long ago, the Dwarven king Balchek was poisoned to death by a trusted servant". The natural reaction is "wait, aren't dwarves immune to poison?". To which I respond "well this was special poison! a wizard did it!". I want to avoid that as much as possible - it breaks immersion for everyone and it reveals "the man behind the curtain". Whenever there's a possibility to break immunity, then there is potential for someone to ask if there's a circumstance where the immunity-breaking effect would be countered. It's turtles all the way down, as they say. On the other hand, advantage is a simple mechanic and it can't really be stripped from you wholly - you'd need two disadvantages on a roll to match a non-dwarf's level of resistance and I'd say that's a highly unlikely scenario to find yourself in (at that point it's probably the DM trying to kill you anyway). At higher levels, dwarfs could be immune to disadvantage on poison saves, if we really want. There's a large design space to explore.</p></blockquote><p></p>
[QUOTE="FinalSonicX, post: 5923220, member: 63787"] I could make Dwarfslayer poison - but then I need a "dwarfslayer" variant for any given poison with a specific effect I want to duplicate - and then at that point it becomes troublesome from a worldbuilding perspective. How much does dwarfslayer cost? Is it an alchemical reagent or is it a specific type of poison? Is there an antidote? How have laws adapted to this poison's existence? Do dwarves poison their water supply using non-dwarflsayer poison so as to prevent non-dwarves from invading their homeland? Would dwarfslayer affect the dwarven god? It starts to get into DM fiat and immunity-bypassing territory. I think the thing that screams of more shenanigans is telling the players "Long ago, the Dwarven king Balchek was poisoned to death by a trusted servant". The natural reaction is "wait, aren't dwarves immune to poison?". To which I respond "well this was special poison! a wizard did it!". I want to avoid that as much as possible - it breaks immersion for everyone and it reveals "the man behind the curtain". Whenever there's a possibility to break immunity, then there is potential for someone to ask if there's a circumstance where the immunity-breaking effect would be countered. It's turtles all the way down, as they say. On the other hand, advantage is a simple mechanic and it can't really be stripped from you wholly - you'd need two disadvantages on a roll to match a non-dwarf's level of resistance and I'd say that's a highly unlikely scenario to find yourself in (at that point it's probably the DM trying to kill you anyway). At higher levels, dwarfs could be immune to disadvantage on poison saves, if we really want. There's a large design space to explore. [/QUOTE]
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