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Dwarf and poison.
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<blockquote data-quote="eamon" data-source="post: 5923257" data-attributes="member: 51942"><p>[MENTION=63787]FinalSonicX[/MENTION]: I think you're making too much of an issue of this. DM fiat isn't anything new; and a bit of creativity in mapping a story into plausible rules has always been required.</p><p></p><p>You've got <em>lots</em> of options. You've a specific need; so there's no problem simply saying that in your world dwarves aren't immune - they just get advantage. Why not? Or...</p><p></p><ul> <li data-xf-list-type="ul">You could use a disease</li> <li data-xf-list-type="ul">You could use a magical poison bypassing immunity</li> <li data-xf-list-type="ul">You could use a delay-acting acid everyone <em>thinks</em> is a poison</li> <li data-xf-list-type="ul">You could use splinters of glass in his jug of dwarven ale</li> <li data-xf-list-type="ul">You could use a lucky stab</li> <li data-xf-list-type="ul">You could let him choke</li> <li data-xf-list-type="ul">You could go crazy and say it's radiation; or heavy metals, or magic or anything "not-really-poison-but-kind-of-similar"</li> <li data-xf-list-type="ul">You could leave it a mystery...</li> <li data-xf-list-type="ul">...e.g. on autopsy no trace of poison is found; he died of a stroke</li> <li data-xf-list-type="ul">You could change the rules surrounding dwarves</li> <li data-xf-list-type="ul">Maybe they only get advantage</li> <li data-xf-list-type="ul">Maybe they only get a bonus to saves and perhaps damage reduction</li> <li data-xf-list-type="ul">Maybe they get something entirely different</li> <li data-xf-list-type="ul">Maybe they're only immune to mundane poisons</li> <li data-xf-list-type="ul">Maybe they're only immune to creature based poisons, not plain rotten food.</li> </ul><p>Not every story is going to map exactly onto the rules as written. It's nothing new, and it's hardly a showstopper for <em>you</em> is it? I mean, I get that it's not ideal, but you must realize it's a fairly obscure requirement you've got there - a specific occurrence in a specific campaign which you want to map onto the current rules.</p><p></p><p></p><p>I mean there's <em>no way</em> you could map all the in-world experiences in a 2e campaign onto a 3e campaign or a 3e campaign onto a 4e campaign. Some abilities, monsters, rules or magic will have changed and some events just wouldn't have worked out the same way. That's the nature of the beast: dwarven poison immunity is going to be only one of many worries in such an endeavor.</p></blockquote><p></p>
[QUOTE="eamon, post: 5923257, member: 51942"] [MENTION=63787]FinalSonicX[/MENTION]: I think you're making too much of an issue of this. DM fiat isn't anything new; and a bit of creativity in mapping a story into plausible rules has always been required. You've got [I]lots[/I] of options. You've a specific need; so there's no problem simply saying that in your world dwarves aren't immune - they just get advantage. Why not? Or... [LIST] [*]You could use a disease [*]You could use a magical poison bypassing immunity [*]You could use a delay-acting acid everyone [I]thinks[/I] is a poison [*]You could use splinters of glass in his jug of dwarven ale [*]You could use a lucky stab [*]You could let him choke [*]You could go crazy and say it's radiation; or heavy metals, or magic or anything "not-really-poison-but-kind-of-similar" [*]You could leave it a mystery... [*]...e.g. on autopsy no trace of poison is found; he died of a stroke [*]You could change the rules surrounding dwarves [*]Maybe they only get advantage [*]Maybe they only get a bonus to saves and perhaps damage reduction [*]Maybe they get something entirely different [*]Maybe they're only immune to mundane poisons [*]Maybe they're only immune to creature based poisons, not plain rotten food. [/LIST] Not every story is going to map exactly onto the rules as written. It's nothing new, and it's hardly a showstopper for [I]you[/I] is it? I mean, I get that it's not ideal, but you must realize it's a fairly obscure requirement you've got there - a specific occurrence in a specific campaign which you want to map onto the current rules. I mean there's [I]no way[/I] you could map all the in-world experiences in a 2e campaign onto a 3e campaign or a 3e campaign onto a 4e campaign. Some abilities, monsters, rules or magic will have changed and some events just wouldn't have worked out the same way. That's the nature of the beast: dwarven poison immunity is going to be only one of many worries in such an endeavor. [/QUOTE]
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