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dwarf as a class
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<blockquote data-quote="DEFCON 1" data-source="post: 5781209" data-attributes="member: 7006"><p>This is a good example as to why I think we need to stop referring to these options as "core" and "advanced"... but rather "base" or "basic" and "advanced".</p><p></p><p>The word "Core" has so much baggage right now that if you use it, you automatically are setting things up for certain players in their minds about what it means. Especially if what you mean is completely different to what "core" meant previously.</p><p></p><p>So in the "basic game"... maybe the character creation module does not have "races" and "classes" per se... but instead have "trades" (to create a completely new word as an example). And in that regard, the Fighter, the Mage, the Thief, the Elf, and the Dwarf are all Trades that might all exist side-by-side (basically trying to recreate BECMI). But once you open up the "advanced race/class module", you now can select a separate race and separate class for your character... which doesn't add onto, but <em>replaces</em> the basic game's "trades" module.</p><p></p><p>That seems perfectly acceptable to me. Not all modules need to be built directly on top of other more simpler ones... some modules I think can easily replace them. And it wouldn't cause that much confusion.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5781209, member: 7006"] This is a good example as to why I think we need to stop referring to these options as "core" and "advanced"... but rather "base" or "basic" and "advanced". The word "Core" has so much baggage right now that if you use it, you automatically are setting things up for certain players in their minds about what it means. Especially if what you mean is completely different to what "core" meant previously. So in the "basic game"... maybe the character creation module does not have "races" and "classes" per se... but instead have "trades" (to create a completely new word as an example). And in that regard, the Fighter, the Mage, the Thief, the Elf, and the Dwarf are all Trades that might all exist side-by-side (basically trying to recreate BECMI). But once you open up the "advanced race/class module", you now can select a separate race and separate class for your character... which doesn't add onto, but [I]replaces[/I] the basic game's "trades" module. That seems perfectly acceptable to me. Not all modules need to be built directly on top of other more simpler ones... some modules I think can easily replace them. And it wouldn't cause that much confusion. [/QUOTE]
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