Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
dwarf as a class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 5781599" data-attributes="member: 23716"><p>First, I think this is a very unlikely scenario, yet I have to admit I am actually am quite taken with this idea. I remember in the lead up to 4e some of the devs where quoted as "wanting to make race matter" as opposed to a few mechanical Bonni that don't really matter much beyond the first few levels. Basically, you ended up playing a wizard with pointy ears and penchant for song & dance; or a short, bearded, & gruff fighter with a Scottish accent an penchant for using the axe. 4e largely failed to deliver on this idea, although racial powers may have been a step in the right direction. Now, much can be done with good flavor and role-playing, but if you're going to have the mechanical burden of 'race' in the rules, it should pull its wait mechanically. </p><p></p><p>D&D has always been, at it's strongest, a game of fantasy archetypes. Things like 'dwarves' and 'elves' are fairly strong fantasy archetypes, even if we don't always agree on the precise definition or implementation of said archetypes. They need be no more the 'same' as one fighter or wizard is the the 'same' as any other. Post D20 D&D has shone many ways to differentiate various members of the same class from each other mechanically, not to mention by role playing.</p><p></p><p>As to races all being a bunch of unrealistic cookie-cutters, I really can't agree. The PC generation rules, IMHO, are not the place to do the heavy lifting for fantasy world-building in this manner. It can be assumed that there are clergy of the the Goddess of Love and Wisdom in the world without the base system showing how you take away weapon & armor abilities, add in these spells and skills, remove that, etc. The base 'cleric' is assumed to be the typical 'adventuring cleric', with a few feats domain/granted powers & spell choices to individualize. The same could be said for the racial classes, depending on how they are done. This hardly prevents the idea of dwarven wizards (or artificers, or rune-priests or such) or elven clerics or whatever. It merely makes these concepts largely NPCs, or possibly explored in add on modules in the much ballyhooed complexity dial. </p><p> </p><p></p><p> Having said all of the above, I still reiterate that I think it is unlikely that we will get a return to racial classes, so I don't think there is much need to get to worked up yet if you really hate the idea.</p></blockquote><p></p>
[QUOTE="Gadget, post: 5781599, member: 23716"] First, I think this is a very unlikely scenario, yet I have to admit I am actually am quite taken with this idea. I remember in the lead up to 4e some of the devs where quoted as "wanting to make race matter" as opposed to a few mechanical Bonni that don't really matter much beyond the first few levels. Basically, you ended up playing a wizard with pointy ears and penchant for song & dance; or a short, bearded, & gruff fighter with a Scottish accent an penchant for using the axe. 4e largely failed to deliver on this idea, although racial powers may have been a step in the right direction. Now, much can be done with good flavor and role-playing, but if you're going to have the mechanical burden of 'race' in the rules, it should pull its wait mechanically. D&D has always been, at it's strongest, a game of fantasy archetypes. Things like 'dwarves' and 'elves' are fairly strong fantasy archetypes, even if we don't always agree on the precise definition or implementation of said archetypes. They need be no more the 'same' as one fighter or wizard is the the 'same' as any other. Post D20 D&D has shone many ways to differentiate various members of the same class from each other mechanically, not to mention by role playing. As to races all being a bunch of unrealistic cookie-cutters, I really can't agree. The PC generation rules, IMHO, are not the place to do the heavy lifting for fantasy world-building in this manner. It can be assumed that there are clergy of the the Goddess of Love and Wisdom in the world without the base system showing how you take away weapon & armor abilities, add in these spells and skills, remove that, etc. The base 'cleric' is assumed to be the typical 'adventuring cleric', with a few feats domain/granted powers & spell choices to individualize. The same could be said for the racial classes, depending on how they are done. This hardly prevents the idea of dwarven wizards (or artificers, or rune-priests or such) or elven clerics or whatever. It merely makes these concepts largely NPCs, or possibly explored in add on modules in the much ballyhooed complexity dial. Having said all of the above, I still reiterate that I think it is unlikely that we will get a return to racial classes, so I don't think there is much need to get to worked up yet if you really hate the idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
dwarf as a class
Top