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dwarf as a class
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<blockquote data-quote="Minigiant" data-source="post: 5781744" data-attributes="member: 63508"><p>Yeah. This is what see.</p><p></p><p>Basically there will be "Basic" classes and "Advanced" classes (and possibly a third "Expert class"). The Elf, Dwarf and Halfling class would be "basic" classes. The "Basic" classes will be just "Advanced" classes with all the choices made and none of the bonus "powers" and features.</p><p></p><p>So we could see something like (pure speculation):</p><p></p><p>The Basic Dwarf Fighter is a character with lots of HP, high AC and Fortitude, lower speed, and resistance to poison and spells. This dwarf gets a bonus to opening locks and detecting traps and deals huge bonus damage with axes, hammers, and crossbows.</p><p></p><p>The Basic Human Fighter has high HP and AC but not as high as the Basic Dwarf Fighter but be faster. This human gets a minor bonus to all noncombat acts and a bonus to all attack rolls.</p><p></p><p>The Advanced Fighter would have access to stances, encounter exploits, and feats allowing for customization. The Advanced Fighter will have to take Toughness as all his feats to get the same HP as a Basic Dwarf or Human but still miss out of the Basic classes other bonuses.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5781744, member: 63508"] Yeah. This is what see. Basically there will be "Basic" classes and "Advanced" classes (and possibly a third "Expert class"). The Elf, Dwarf and Halfling class would be "basic" classes. The "Basic" classes will be just "Advanced" classes with all the choices made and none of the bonus "powers" and features. So we could see something like (pure speculation): The Basic Dwarf Fighter is a character with lots of HP, high AC and Fortitude, lower speed, and resistance to poison and spells. This dwarf gets a bonus to opening locks and detecting traps and deals huge bonus damage with axes, hammers, and crossbows. The Basic Human Fighter has high HP and AC but not as high as the Basic Dwarf Fighter but be faster. This human gets a minor bonus to all noncombat acts and a bonus to all attack rolls. The Advanced Fighter would have access to stances, encounter exploits, and feats allowing for customization. The Advanced Fighter will have to take Toughness as all his feats to get the same HP as a Basic Dwarf or Human but still miss out of the Basic classes other bonuses. [/QUOTE]
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