Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
dwarf as a class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5791666" data-attributes="member: 92511"><p>Race as class, no thank you. We got out of that in 1e and I see no reason it should go back. Separating race and class made sense and opened up tons of options that let you get away from "Dwarf=Gimli." <Player of Dwarf> "Yeah, but my dwarf uses a crossbow along with his hand axe!" <Other players> "Ooo. Aaaah."</p><p></p><p>It is, I think inherently limiting to the number of types of characters that can be created.</p><p></p><p>Obviously, the number of classes that are going to be included in the first publication of 5e is, I'm sure, a <em>huge</em> [set of] decision[s.]</p><p></p><p>Just the base 4? One sub-class for each? 3 sub-classes for each? Make EVERY thing its own "base class" so you have...what 12?...15?...25? You can't produce a book with that all in one set.</p><p></p><p>Your race and class are the crux of a character concept. To say, "I'm a Dwarf" (to cover both) is, yes, "simpler" but limiting the PC to however the archetype is presented and/or whatever special abilities that race has. </p><p></p><p>Offering "racial levels" or addition racial feats you can get as you increase in power to customize outside of the "Dwarf" or "Elf" archetype sounds like a nice idea...but it also sounds like a whole 'nother circle of mechanics and specifics to keep track of...an unnecessary complexity, to my view. </p><p></p><p>Make them optional rules, perhaps. Or, just "go back" and have "Dwarf get these few [say 3?] extras [abilities], Elf gets these 3, etc..."</p><p></p><p>And if 5e, as many are suggesting here, is going to be all about the "modularity" then there is only so much/many "options/modules" one can offer before you start getting into ridiculous page count.</p><p></p><p>Which speaks to something to keep in mind in general, 5e is a shiny glowy beacon of what <em>might </em>be, at this point. But, as with every previous edition, there is no possible way it will be "all things to all players"...at least, not in the initial beginner starting set/books (and yes, I would like to see a set/box, myself).</p><p></p><p>If it were up to me (and, frankly, isn't that what we're all doing/thinking in this forum? hahaha) I'd go with the basic 4 races to start (human, elf, dwarf, halfling -hairfooted variety please! Take the shoes back OFF the halflings!)</p><p></p><p>While I would like to see more than the 4 base classes to start with, but we'll assume those (Fighter, Cleric, Thief, Magic-user) for the purposes of this dream-suggestion:</p><p></p><p>1) Allow Multi-classing for all races (including humans).</p><p></p><p>2) Only, <em>ever</em>, 2 classes maybe be multi-classed. That are chosen/started at level 1 (no more "Figher 5/Thief 3/Cleric 1/Kitchen-sink-one-man-adventuring-machine 9")! And ONLY "base classes" may be combined...No sub-classes, 'Paladin/MU", "Druid/Barbarian" or whatever, no.</p><p></p><p>If you don't have the stats (or the race doesn't allow) to be the "Paladin" you originally wanted, play a Fighter/Cleric. Can't make the cut for a "Ranger", "Fighter/Thief" gets you pretty close.</p><p></p><p>3) Non-human Races do not have level limits.</p><p></p><p>4) Racial class restrictions are optional rules with suggested recommendations that harken back to the "classic" archetypes (i.e. if you don't want Dwarves to be MUs or Rangers, then you can do that. If you don't want Elf Paladins or Halfling Clerics, you can do that. ) </p><p></p><p>But for standard rules, you could be a Dwarf Cleric or MU or Fighter/Cleric or Thief/MU or whatever combo of those 4...covers a bunch of different kinds of adventuring types and styles without tons of extra racial abilities or levels or feats to keep track of.</p><p></p><p>You have your set of racial abilities (preferably without ability bonuses) and what you really need to keep track of is what your Classes can do. </p><p></p><p>But I suppose I'm getting a bit off topic, here. Point is, "Dwarf as class?" No thanks.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5791666, member: 92511"] Race as class, no thank you. We got out of that in 1e and I see no reason it should go back. Separating race and class made sense and opened up tons of options that let you get away from "Dwarf=Gimli." <Player of Dwarf> "Yeah, but my dwarf uses a crossbow along with his hand axe!" <Other players> "Ooo. Aaaah." It is, I think inherently limiting to the number of types of characters that can be created. Obviously, the number of classes that are going to be included in the first publication of 5e is, I'm sure, a [I]huge[/I] [set of] decision[s.] Just the base 4? One sub-class for each? 3 sub-classes for each? Make EVERY thing its own "base class" so you have...what 12?...15?...25? You can't produce a book with that all in one set. Your race and class are the crux of a character concept. To say, "I'm a Dwarf" (to cover both) is, yes, "simpler" but limiting the PC to however the archetype is presented and/or whatever special abilities that race has. Offering "racial levels" or addition racial feats you can get as you increase in power to customize outside of the "Dwarf" or "Elf" archetype sounds like a nice idea...but it also sounds like a whole 'nother circle of mechanics and specifics to keep track of...an unnecessary complexity, to my view. Make them optional rules, perhaps. Or, just "go back" and have "Dwarf get these few [say 3?] extras [abilities], Elf gets these 3, etc..." And if 5e, as many are suggesting here, is going to be all about the "modularity" then there is only so much/many "options/modules" one can offer before you start getting into ridiculous page count. Which speaks to something to keep in mind in general, 5e is a shiny glowy beacon of what [I]might [/I]be, at this point. But, as with every previous edition, there is no possible way it will be "all things to all players"...at least, not in the initial beginner starting set/books (and yes, I would like to see a set/box, myself). If it were up to me (and, frankly, isn't that what we're all doing/thinking in this forum? hahaha) I'd go with the basic 4 races to start (human, elf, dwarf, halfling -hairfooted variety please! Take the shoes back OFF the halflings!) While I would like to see more than the 4 base classes to start with, but we'll assume those (Fighter, Cleric, Thief, Magic-user) for the purposes of this dream-suggestion: 1) Allow Multi-classing for all races (including humans). 2) Only, [I]ever[/I], 2 classes maybe be multi-classed. That are chosen/started at level 1 (no more "Figher 5/Thief 3/Cleric 1/Kitchen-sink-one-man-adventuring-machine 9")! And ONLY "base classes" may be combined...No sub-classes, 'Paladin/MU", "Druid/Barbarian" or whatever, no. If you don't have the stats (or the race doesn't allow) to be the "Paladin" you originally wanted, play a Fighter/Cleric. Can't make the cut for a "Ranger", "Fighter/Thief" gets you pretty close. 3) Non-human Races do not have level limits. 4) Racial class restrictions are optional rules with suggested recommendations that harken back to the "classic" archetypes (i.e. if you don't want Dwarves to be MUs or Rangers, then you can do that. If you don't want Elf Paladins or Halfling Clerics, you can do that. ) But for standard rules, you could be a Dwarf Cleric or MU or Fighter/Cleric or Thief/MU or whatever combo of those 4...covers a bunch of different kinds of adventuring types and styles without tons of extra racial abilities or levels or feats to keep track of. You have your set of racial abilities (preferably without ability bonuses) and what you really need to keep track of is what your Classes can do. But I suppose I'm getting a bit off topic, here. Point is, "Dwarf as class?" No thanks. --SD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
dwarf as a class
Top