Dwarf Paladin Code

iwatt

First Post
To avoid any ambiguity (in the moral code) in playing my forthcoming Dwarf paladin, I ask your sage advice in order to persent a clear cut set of commandments to my GM.

The Dwarf God in this game is not Moradin, he's more like the guy who forged the dwarves in Tolkiens books (can't remember his name). The Pantheon in this game is not very complex, there's a God called the All-Father, who created everuthing, and then there are his children (father's of the races, plus some select others). But dwarves worship Imbrak, the Stonefather, who created them from the very earth of the world.

In all other aspects the dwarves are pretty much like those persented in th core rules.

Ah, it might be relevant to add that in this homebrew setting, there's a sh**t-load of human-planetouched, cause eons ago a great battle was fought between Good and Evil, and mighty celestial hosts joined the mortal races fighting against ... (just rolled a 1 on my Knowledge Religion, I can't remember the Evil GOd's name :D ). The dwarf and elf bloods does not mingle with any other races (cutting down on all those half-xxx crap), and there's no halflings or gnomes or half-orcs either.During this war the human, elf and dwarf races formed an alliance. This alliance is nominally alive these days, but actually only the dwarves and elves remember and keep their obligations. Ah, the dwarven legions are the greatest fighting units in the world. So in this world Dwarves are pretty kickass :D Nothing of that dying race crap. THose are the advantages of playing a dwarf in a game GMed by a Gimli fanboy :D

So please, with these issues cleared up, please help me develop a dwarf paladin Code.

Than
 
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You might look in the back pages of Heroes of High Favor: Dwarves from Badaxe Games. I know there are some virtues listed in there. At only $10, it is a good value compared to most class/race sourcebooks.

Also, I would look at the Roman Virtues for some inspiration.
 
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