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General Tabletop Discussion
*Pathfinder & Starfinder
Dwarf Paladin Racial Subsitution Levels
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<blockquote data-quote="Kurashu" data-source="post: 2901866" data-attributes="member: 41198"><p>Ok, here are my revisions so far:</p><p></p><ul> <li data-xf-list-type="ul">Smite Giant (Su): works exactly like Smite Evil, except only on creatures of the Giant Type if a paladin accidentally smites an non-giant the attack does nothing and the smite attempt for the day is wasted. this replaces all smite evil attempts a standard paladin would gain<br /> </li> <li data-xf-list-type="ul">Hammer Expert (Ex): a dwarf paladin gains a +2 to attack and damage rolls when weilding his warhammer in melee, a dwarf paladin can also throw his warhammer with ranger increments of 10ft.<br /> <br /> Since this is replacing Lay on Hands, it should be more than "Here's weapon focus: warhammer and a chance at 2 more hit points that usual" Any other suggestions?<br /> </li> <li data-xf-list-type="ul">Inspire Courage (Su): aliies must be able to hear the dwarf paladin and be within 30ft of him in order to be affected by this ability, affected allies gain a +2 morale to saving throws and +1 morale to attack and damage rolls withy weapons this bonus lasts for the dwarf paladin's cha mod. (minimum 1 round) he can use this ability 2+his Cha Mod/day (minimum 1/day) this replaces the standard paladin's aura of courage.<br /> <br /> Aura of Courage gives out a +4 morale bonus to just saving throws to every one within 30ft of him, this would still give out +4 morale bonus but spreads it out to attack and damage and only lasts for a number of rounds</li> </ul><p></p><p>However, this only front loads the paladin class even more since the sub levels are 1st, 2nd, 3rd now. Any suggestions on how to fix this?</p></blockquote><p></p>
[QUOTE="Kurashu, post: 2901866, member: 41198"] Ok, here are my revisions so far: [list] [*]Smite Giant (Su): works exactly like Smite Evil, except only on creatures of the Giant Type if a paladin accidentally smites an non-giant the attack does nothing and the smite attempt for the day is wasted. this replaces all smite evil attempts a standard paladin would gain [*]Hammer Expert (Ex): a dwarf paladin gains a +2 to attack and damage rolls when weilding his warhammer in melee, a dwarf paladin can also throw his warhammer with ranger increments of 10ft. Since this is replacing Lay on Hands, it should be more than "Here's weapon focus: warhammer and a chance at 2 more hit points that usual" Any other suggestions? [*]Inspire Courage (Su): aliies must be able to hear the dwarf paladin and be within 30ft of him in order to be affected by this ability, affected allies gain a +2 morale to saving throws and +1 morale to attack and damage rolls withy weapons this bonus lasts for the dwarf paladin's cha mod. (minimum 1 round) he can use this ability 2+his Cha Mod/day (minimum 1/day) this replaces the standard paladin's aura of courage. Aura of Courage gives out a +4 morale bonus to just saving throws to every one within 30ft of him, this would still give out +4 morale bonus but spreads it out to attack and damage and only lasts for a number of rounds [/list] However, this only front loads the paladin class even more since the sub levels are 1st, 2nd, 3rd now. Any suggestions on how to fix this? [/QUOTE]
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Dwarf Paladin Racial Subsitution Levels
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