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Dwarf power-ups: Good or bad?
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<blockquote data-quote="Felon" data-source="post: 893825" data-attributes="member: 8158"><p>OK, I guess I can see where you were coming from there, though it seems more sensible IMO to just give them martial weapon proficiency with the battleaxe, which is the "entry-level" martial version of the waraxe. That would mirror the pointy-ears' longsword proficiency.</p><p></p><p></p><p></p><p>Are you just basing that statement off of personal experience, or do you have a broader source of info? I've seen 3e characters come and go, and while the greatsword is a popular "off-the-rack" choice, I have seen plenty of other weapon choices that run the gamut of the D&D arsenal. Exotic weapons, costing a feat, are obviously only going to appeal to characters that are going after a certain fighting style (in the waraxe's case that's mainly sword-and-shield or 2-weapon-fighting). </p><p></p><p>Until you give the proficiency away for free, of course, in which case its d10 damage now patently outshines other traditional dwarven weapons like battleaxes and warhammers. They've been effectively rendered obsolete, and while that's not earthshattering, a little flavor as well as a little balance has been thrown away for no apparent gain.</p><p></p><p>I'm surprised and disappointed that this exotic-to-martial racial weapon familiarity actually survived WotC's playteting. It's one of those ideas that superficially seem to make a great deal of sense, but a little tooling around shows all the little deficiencies that weren't apparent initially. It ulitmately just gives powergamers an extra feat that they really should have to burn to gain access to an advanced weapon.</p></blockquote><p></p>
[QUOTE="Felon, post: 893825, member: 8158"] OK, I guess I can see where you were coming from there, though it seems more sensible IMO to just give them martial weapon proficiency with the battleaxe, which is the "entry-level" martial version of the waraxe. That would mirror the pointy-ears' longsword proficiency. Are you just basing that statement off of personal experience, or do you have a broader source of info? I've seen 3e characters come and go, and while the greatsword is a popular "off-the-rack" choice, I have seen plenty of other weapon choices that run the gamut of the D&D arsenal. Exotic weapons, costing a feat, are obviously only going to appeal to characters that are going after a certain fighting style (in the waraxe's case that's mainly sword-and-shield or 2-weapon-fighting). Until you give the proficiency away for free, of course, in which case its d10 damage now patently outshines other traditional dwarven weapons like battleaxes and warhammers. They've been effectively rendered obsolete, and while that's not earthshattering, a little flavor as well as a little balance has been thrown away for no apparent gain. I'm surprised and disappointed that this exotic-to-martial racial weapon familiarity actually survived WotC's playteting. It's one of those ideas that superficially seem to make a great deal of sense, but a little tooling around shows all the little deficiencies that weren't apparent initially. It ulitmately just gives powergamers an extra feat that they really should have to burn to gain access to an advanced weapon. [/QUOTE]
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