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Dwarf power-ups: Good or bad?
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<blockquote data-quote="Felon" data-source="post: 893997" data-attributes="member: 8158"><p>Since you spread the proficiencies around to pretty much all of the races (half-elves aren't mentioned, and elves apparently got the exotic shaft), then at a glance it actually looks pretty darn well-balanced. You did better than it sounds like WotC is doing.</p><p></p><p>But as far as realism goes, that concept of "cultural osmosis" where a character's choice of race bestows innate martial proficiency with exotic weapons isn't terribly realistic. Everyone warrior born in feudal Japan--a very militant culture--wasn't infused with proficiency at wielding a katana, just because they might be more familiar with what they look like than a native of Africa or Europe. Likewise, I don't see every single person in a given culture, from baker to scullery maid to hairdresser to street bum--being infused from childhood with the ability to wield a battleaxe or longsword. </p><p></p><p>And as for fun, I don't see how racial WF enhances the fun of the game, as its whole purpose seems to promote cookie-cutting. In fact, giving people access to a weapon that's supposed to cost a feat goes a long way towards making other fighting styles not worth the effort.</p><p></p><p>DWARF, from what I've read of your posts you seem predisposed towards poo-pooing balance concepts as if they were a detriment to fun. Ideally, balance promotes fun by ensuring that variety of options are equally viable. Players shouldn't have to choose between fun and effectiveness.</p></blockquote><p></p>
[QUOTE="Felon, post: 893997, member: 8158"] Since you spread the proficiencies around to pretty much all of the races (half-elves aren't mentioned, and elves apparently got the exotic shaft), then at a glance it actually looks pretty darn well-balanced. You did better than it sounds like WotC is doing. But as far as realism goes, that concept of "cultural osmosis" where a character's choice of race bestows innate martial proficiency with exotic weapons isn't terribly realistic. Everyone warrior born in feudal Japan--a very militant culture--wasn't infused with proficiency at wielding a katana, just because they might be more familiar with what they look like than a native of Africa or Europe. Likewise, I don't see every single person in a given culture, from baker to scullery maid to hairdresser to street bum--being infused from childhood with the ability to wield a battleaxe or longsword. And as for fun, I don't see how racial WF enhances the fun of the game, as its whole purpose seems to promote cookie-cutting. In fact, giving people access to a weapon that's supposed to cost a feat goes a long way towards making other fighting styles not worth the effort. DWARF, from what I've read of your posts you seem predisposed towards poo-pooing balance concepts as if they were a detriment to fun. Ideally, balance promotes fun by ensuring that variety of options are equally viable. Players shouldn't have to choose between fun and effectiveness. [/QUOTE]
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