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Dwarf power-ups: Good or bad?
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<blockquote data-quote="Felon" data-source="post: 895429" data-attributes="member: 8158"><p>OK, so how many people did you see playing them before 3e? Lots more? Well, in your opinion what about their racial package changed to make them unappealing? Could it it just be that humans were featureless and now they're actually a good choice? Could it be that half-orcs were dropped from 2e, and now they're sharing the dwarf's spot as primo warrior?</p><p></p><p>At any rate, it doesn't automatically mean the race needs power-ups. Maybe people you play with just plain don't like dwarves (the LotR movie certainly made elves look badass, while portraying Gimli as comic relief). Does it make sense to add features just to bribe players into playing a race?</p><p></p><p>If you can point out that a race lacks features (like the half-orc and half-elf), then you have a case for saying some power-ups would help. If you can point out that that a race's features don't do much to compliment its favored class (like elves and gnomes) then you have a case. If you can point out that another a race's features are eclipsed by another race's features (half-elves again, or half-orcs if you allow half-ogres) then you have a case. Now, can you say any of this about the dwarf (and keep a straight face heh)?</p><p></p><p></p><p>EWP typically is a slightly improved version of a martial weapon, such as take the damage die up a step or increasing the crit threat range by 1. Well worth it, although it's true many players don't take advantage of them. But giving them away for free doesn't fix that. Doesn't fix anything, really. Just promotes cookie-cutting.</p><p></p><p></p><p>Gunpowder's kind of a special case. It's exotic because the designers don't want anyone to have easy access to it. They don't WANT IT to spread quickly like it did in the real world. So they decide that being proficient with one includes not just firing one (which is easy) but also learning how to handle gunpowder (which requires special training).</p><p></p><p>Currently, the poll seems to indicate that popular sentiment is against the notion that dwarves need more special attention than other races.</p><p></p><p>News to me, as the little buggers seem pretty popular (particularly with me), but again I don't see the logic in bribing players into selecting a given race. If you can make a case that they are weak or have some other deficiency that discourages players (see above), please do. Quantitavely speaking though, they and humans have the least to gripe about.</p></blockquote><p></p>
[QUOTE="Felon, post: 895429, member: 8158"] OK, so how many people did you see playing them before 3e? Lots more? Well, in your opinion what about their racial package changed to make them unappealing? Could it it just be that humans were featureless and now they're actually a good choice? Could it be that half-orcs were dropped from 2e, and now they're sharing the dwarf's spot as primo warrior? At any rate, it doesn't automatically mean the race needs power-ups. Maybe people you play with just plain don't like dwarves (the LotR movie certainly made elves look badass, while portraying Gimli as comic relief). Does it make sense to add features just to bribe players into playing a race? If you can point out that a race lacks features (like the half-orc and half-elf), then you have a case for saying some power-ups would help. If you can point out that that a race's features don't do much to compliment its favored class (like elves and gnomes) then you have a case. If you can point out that another a race's features are eclipsed by another race's features (half-elves again, or half-orcs if you allow half-ogres) then you have a case. Now, can you say any of this about the dwarf (and keep a straight face heh)? EWP typically is a slightly improved version of a martial weapon, such as take the damage die up a step or increasing the crit threat range by 1. Well worth it, although it's true many players don't take advantage of them. But giving them away for free doesn't fix that. Doesn't fix anything, really. Just promotes cookie-cutting. Gunpowder's kind of a special case. It's exotic because the designers don't want anyone to have easy access to it. They don't WANT IT to spread quickly like it did in the real world. So they decide that being proficient with one includes not just firing one (which is easy) but also learning how to handle gunpowder (which requires special training). Currently, the poll seems to indicate that popular sentiment is against the notion that dwarves need more special attention than other races. News to me, as the little buggers seem pretty popular (particularly with me), but again I don't see the logic in bribing players into selecting a given race. If you can make a case that they are weak or have some other deficiency that discourages players (see above), please do. Quantitavely speaking though, they and humans have the least to gripe about. [/QUOTE]
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