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Dwarf Rogue?
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<blockquote data-quote="christm" data-source="post: 656559" data-attributes="member: 8568"><p>While playing Knuckles, King of the Wall-Climbers would be fun for a while you will probably end up really hacking off the DM and your fellow players by constantly de-railing the campaign and stealing all the best loot for yourself. </p><p></p><p>If you are wanting a dwarven thief that works within the laws and is going to be "Legit" you might want to consider something like a "Goblin Hunter". Depending on how much your DM is willing to work with you on it you could gear your thief towards combating goblins, disarming all their fiendish traps, and hunting them down in their lairs. </p><p></p><p>Picking up skill proficiencies in learning Goblish, Search and Spot, picking locks and disarming fiendish goblin traps.. And if you have a good DM you might be able to talk him into a +1 circumstance bonus when fighting goblinkin if you put some skill ranks into such things as Knowledge Tactics (Goblin) or some such.. </p><p></p><p>CAM</p></blockquote><p></p>
[QUOTE="christm, post: 656559, member: 8568"] While playing Knuckles, King of the Wall-Climbers would be fun for a while you will probably end up really hacking off the DM and your fellow players by constantly de-railing the campaign and stealing all the best loot for yourself. If you are wanting a dwarven thief that works within the laws and is going to be "Legit" you might want to consider something like a "Goblin Hunter". Depending on how much your DM is willing to work with you on it you could gear your thief towards combating goblins, disarming all their fiendish traps, and hunting them down in their lairs. Picking up skill proficiencies in learning Goblish, Search and Spot, picking locks and disarming fiendish goblin traps.. And if you have a good DM you might be able to talk him into a +1 circumstance bonus when fighting goblinkin if you put some skill ranks into such things as Knowledge Tactics (Goblin) or some such.. CAM [/QUOTE]
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