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General Tabletop Discussion
*Pathfinder & Starfinder
Dwarf Stonecunning and the Perception Skill
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<blockquote data-quote="harpy" data-source="post: 5005059" data-attributes="member: 85243"><p>I'm trying to understand the real mechanical difference between the Dwarf's stonecunning trait and the normal perception skill.</p><p></p><p>PFSRD details for Stonecunning:</p><p></p><p>Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.</p><p></p><p>PFSRD for Perception:</p><p></p><p>Perception is also used to notice fine details in the environment. The DC to notice such details varies depending upon distance, the environment, and how noticeable the detail is. </p><p></p><p>Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.</p><p></p><p>--</p><p></p><p>Now, when you compare both of them it sounds like the Stonecunning "auto-check" with perception isn't significantly different from any character simply using Perception to be reactive to stone features in the environment.</p><p></p><p>It comes across as more of a thematic interpretive element for the GM. A dwarf will absolutely get a perception check under the right conditions, whereas a non-dwarf might get a perception check, or they might need to take a move action to get a perception check. It just comes down to how the GM is looking at the situation.</p></blockquote><p></p>
[QUOTE="harpy, post: 5005059, member: 85243"] I'm trying to understand the real mechanical difference between the Dwarf's stonecunning trait and the normal perception skill. PFSRD details for Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. PFSRD for Perception: Perception is also used to notice fine details in the environment. The DC to notice such details varies depending upon distance, the environment, and how noticeable the detail is. Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action. -- Now, when you compare both of them it sounds like the Stonecunning "auto-check" with perception isn't significantly different from any character simply using Perception to be reactive to stone features in the environment. It comes across as more of a thematic interpretive element for the GM. A dwarf will absolutely get a perception check under the right conditions, whereas a non-dwarf might get a perception check, or they might need to take a move action to get a perception check. It just comes down to how the GM is looking at the situation. [/QUOTE]
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Dwarf Stonecunning and the Perception Skill
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