Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dwarf Strategies & Tactics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 909055" data-attributes="member: 259"><p>The guy with the tower shield, most likely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Actually, that was going to be one of my suggestions: dwarves might want to invest in tower shields. They might even have ones that fit their tunnels precisely, allowing a line of advancing dwarves to push an essentially solid wall of shields in front of them. Such a formation would be invulnerable to spells like fireball, since everyone behind the shields would have 100% cover, and there'd be no way for the spell to originate behind the shieldline.</p><p></p><p>Clerics of Moradin will often have the earth domain, allowing them to command creatures with the earth subtype. Any creature with a burrow speed is excellent at breaking up enemy lines. Earth elementals can appear in the middle of enemy troops, sowing confusion.</p><p></p><p>Wall of Stone can be used to great effect underground, sealing off passages or creating spur-of-the-moment battlements. 5th-level domain spell for the earth domain.</p><p></p><p>Dwarves will often find themselves fighting enemies with spell-resistance -- drow especially. Spells that bypass SR such as transmute rock to mud will come in useful in these circumstances.</p><p></p><p>Generally, I see dwarvish disadvantages as the following:</p><p>*Slow-moving</p><p>*Inclined to heavy armor</p><p>*Uninclined to mounted or aerial combat</p><p>*Uninclined to arcane magic (i.e., artillery).</p><p></p><p>Their advantages are:</p><p>* Extra-tough troops</p><p>* Familiarity with surroundings</p><p>* An ability to alter the battlefield on the fly.</p><p></p><p>Imagine a battle of drow vs. dwarves. The drow will be throwing spells at the dwarves, trying to charm members of the front lines, and firing arrows at them. They'll engage in hit-and-run tactics.</p><p></p><p>The dwarves will retaliate with tower shields against the arrows. They might cast wall of stone between the archers and the spellcasters, making attacking each group easy. They'll send their commanded earth elementals against the spellcasters, while their tower-shield troops lumberingly charge the archers. If the drow start to retreat, either a wall of stone or a transmute rock to mud will delay them.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 909055, member: 259"] The guy with the tower shield, most likely. :) Actually, that was going to be one of my suggestions: dwarves might want to invest in tower shields. They might even have ones that fit their tunnels precisely, allowing a line of advancing dwarves to push an essentially solid wall of shields in front of them. Such a formation would be invulnerable to spells like fireball, since everyone behind the shields would have 100% cover, and there'd be no way for the spell to originate behind the shieldline. Clerics of Moradin will often have the earth domain, allowing them to command creatures with the earth subtype. Any creature with a burrow speed is excellent at breaking up enemy lines. Earth elementals can appear in the middle of enemy troops, sowing confusion. Wall of Stone can be used to great effect underground, sealing off passages or creating spur-of-the-moment battlements. 5th-level domain spell for the earth domain. Dwarves will often find themselves fighting enemies with spell-resistance -- drow especially. Spells that bypass SR such as transmute rock to mud will come in useful in these circumstances. Generally, I see dwarvish disadvantages as the following: *Slow-moving *Inclined to heavy armor *Uninclined to mounted or aerial combat *Uninclined to arcane magic (i.e., artillery). Their advantages are: * Extra-tough troops * Familiarity with surroundings * An ability to alter the battlefield on the fly. Imagine a battle of drow vs. dwarves. The drow will be throwing spells at the dwarves, trying to charm members of the front lines, and firing arrows at them. They'll engage in hit-and-run tactics. The dwarves will retaliate with tower shields against the arrows. They might cast wall of stone between the archers and the spellcasters, making attacking each group easy. They'll send their commanded earth elementals against the spellcasters, while their tower-shield troops lumberingly charge the archers. If the drow start to retreat, either a wall of stone or a transmute rock to mud will delay them. Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dwarf Strategies & Tactics
Top