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<blockquote data-quote="nimisgod" data-source="post: 911335" data-attributes="member: 10283"><p>From another POV, we can look at each of the dwarf's racial features.</p><p></p><p>One such strategy dwarves might use is to use their toughness to their advantage. Dwarves may have a lower base speed, but being tougher means that they can force march with less chances of damage (and enough hps to take it).</p><p></p><p>They use tactics to tire their enemies while they remain safe and protected. An offensive defense or something like that. </p><p></p><p>Darkvision= moonless night raids on races with no Darkvision or those with only low light vision. Focus first on removing all sources of light, then come in to interupt the enemies' rest and recovery.</p><p></p><p>Since they have bonuses vs. poison, this is a better option for (less honorable) dwarf armies to use. Poison the food and the army will fall (exception: enough divine spellcasters/psions to feed the entire army)</p><p></p><p>Stonecunning: the aforementioned tunnels. In mountainous or subterraneous terrain, dwarven scouts rule.</p><p></p><p>A Lawful alignment (not a racial feature but typical of most dwarves) generally says that dwarves are less individualistic, each dwarf warrior focusing on the group (his clan) rather than himself. A unified army is a strong army. </p><p></p><p>Languages: Less honorable dwarf races can use goblins or other humanoids as sources of information about that land. Goblins or orcs are also useful for disrupting supply lines.</p><p></p><p>Of course, this is assuming a mundane army and not one composed of undead or other unusual monstrosities.</p></blockquote><p></p>
[QUOTE="nimisgod, post: 911335, member: 10283"] From another POV, we can look at each of the dwarf's racial features. One such strategy dwarves might use is to use their toughness to their advantage. Dwarves may have a lower base speed, but being tougher means that they can force march with less chances of damage (and enough hps to take it). They use tactics to tire their enemies while they remain safe and protected. An offensive defense or something like that. Darkvision= moonless night raids on races with no Darkvision or those with only low light vision. Focus first on removing all sources of light, then come in to interupt the enemies' rest and recovery. Since they have bonuses vs. poison, this is a better option for (less honorable) dwarf armies to use. Poison the food and the army will fall (exception: enough divine spellcasters/psions to feed the entire army) Stonecunning: the aforementioned tunnels. In mountainous or subterraneous terrain, dwarven scouts rule. A Lawful alignment (not a racial feature but typical of most dwarves) generally says that dwarves are less individualistic, each dwarf warrior focusing on the group (his clan) rather than himself. A unified army is a strong army. Languages: Less honorable dwarf races can use goblins or other humanoids as sources of information about that land. Goblins or orcs are also useful for disrupting supply lines. Of course, this is assuming a mundane army and not one composed of undead or other unusual monstrosities. [/QUOTE]
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