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Dwarf town/outpost social structure
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<blockquote data-quote="The Amazing Dingo" data-source="post: 1874702" data-attributes="member: 23353"><p>Well, the first option would be to split the population in terms of above ground and below ground. Dwarves, at least in the classical settings, are somewhat centered on their own kind in the sense they they know best ("The dwarven way is of course the best way!"). They won't turn away the humans, but they don't really let them into their system or heirarchy as well as they should.</p><p></p><p>I would set up a dwarven heirarchy where the humans are almost a second class citizen. The dwarves aren't racist towards them, but it is a dwarven outpost and they were here first. They see the outpost as theirs. As such, they hold all the ranking seats within the government and the humans have no actual vote in anything. The humans do have a few representatives (one of whom I'd make a midget just for the heck of it...the dwarves like him more at least because they don't have to really look up at him) but no actual power. </p><p></p><p>As a random idea, any meeting halls that might exist for the dwarves and the humans would have dwarven chairs elevated so they sit as high as the humans.</p><p></p><p>While not the main plot, I'd have an undercurrent/side-plot of the problems that this town set-up has caused. Obviously the humans aren't happy and want more say. The dwarves know their right and are stubborn enough to make change difficult. Some humans might leave in disgust and then there might be some food shortages and other such problems. Give the PC's the option of playing the peacekeepers at times. Make it personal for them and give them a stake in the town somehow.</p><p></p><p>Also, one of the better 2e books was The Complete Book of Dwarves. They had an excellent system for setting up dwarven cities, outposts, etc. It also provided a list of resources for the dwarves to harvest and I believe even a section on mixed town populations (though where the dwarves were still dominant). I don't have it nearby now, but I do remember it was an excellent resource (I'd rank it as second to the Necromaner's Handbook).</p></blockquote><p></p>
[QUOTE="The Amazing Dingo, post: 1874702, member: 23353"] Well, the first option would be to split the population in terms of above ground and below ground. Dwarves, at least in the classical settings, are somewhat centered on their own kind in the sense they they know best ("The dwarven way is of course the best way!"). They won't turn away the humans, but they don't really let them into their system or heirarchy as well as they should. I would set up a dwarven heirarchy where the humans are almost a second class citizen. The dwarves aren't racist towards them, but it is a dwarven outpost and they were here first. They see the outpost as theirs. As such, they hold all the ranking seats within the government and the humans have no actual vote in anything. The humans do have a few representatives (one of whom I'd make a midget just for the heck of it...the dwarves like him more at least because they don't have to really look up at him) but no actual power. As a random idea, any meeting halls that might exist for the dwarves and the humans would have dwarven chairs elevated so they sit as high as the humans. While not the main plot, I'd have an undercurrent/side-plot of the problems that this town set-up has caused. Obviously the humans aren't happy and want more say. The dwarves know their right and are stubborn enough to make change difficult. Some humans might leave in disgust and then there might be some food shortages and other such problems. Give the PC's the option of playing the peacekeepers at times. Make it personal for them and give them a stake in the town somehow. Also, one of the better 2e books was The Complete Book of Dwarves. They had an excellent system for setting up dwarven cities, outposts, etc. It also provided a list of resources for the dwarves to harvest and I believe even a section on mixed town populations (though where the dwarves were still dominant). I don't have it nearby now, but I do remember it was an excellent resource (I'd rank it as second to the Necromaner's Handbook). [/QUOTE]
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