Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Dwarf town/outpost social structure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 1875005" data-attributes="member: 1125"><p>I'd run it so that the military IS the clan - the military leaders are the heads of the resident families and also govern the settlement. The families work the town but are ever ready to take up arms (a few at a time disappear every two weeks or so however, with a new face replacing them - these are the regular military training/patrol duties and exchanges with the Main settlement which all dwarf citizens must engage in - no one talks about it and the PCs might not even notice unless they return later or stick around for a while).</p><p></p><p><em>PC "Hello what happened to the Innkeeper?"</em></p><p><em>Dwarf "I'm the Innkeeper"</em></p><p><em>PC "I mean Turgo, he was Innkeeper yesterday?"</em></p><p><em>Dwarf "Oh Turgo had to go away, I'm his brother Jurgo Pleased to meet you" *Grin*</em></p><p><em>PC "Oh -!"</em> (make it sound sinister even if it isn't!)</p><p></p><p>Humans are outsiders and are dealt with by the Heads of Families (and their wives) if a human merchant is lucky enough to have a dwarf sponsor the human might be able to set up shop but is always beholden to the Dwarf Leadership.</p><p></p><p>Things run very smoothly (but with possible weird feelings for outsiders) and seem quite rustic as the dwarfs cooperate in the feilds and mines and the humans try and find acceptance - but gods help any who threaten the outpost!</p><p></p><p>(sounds like my hometown actually<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1875005, member: 1125"] I'd run it so that the military IS the clan - the military leaders are the heads of the resident families and also govern the settlement. The families work the town but are ever ready to take up arms (a few at a time disappear every two weeks or so however, with a new face replacing them - these are the regular military training/patrol duties and exchanges with the Main settlement which all dwarf citizens must engage in - no one talks about it and the PCs might not even notice unless they return later or stick around for a while). [I]PC "Hello what happened to the Innkeeper?" Dwarf "I'm the Innkeeper" PC "I mean Turgo, he was Innkeeper yesterday?" Dwarf "Oh Turgo had to go away, I'm his brother Jurgo Pleased to meet you" *Grin* PC "Oh -!"[/I] (make it sound sinister even if it isn't!) Humans are outsiders and are dealt with by the Heads of Families (and their wives) if a human merchant is lucky enough to have a dwarf sponsor the human might be able to set up shop but is always beholden to the Dwarf Leadership. Things run very smoothly (but with possible weird feelings for outsiders) and seem quite rustic as the dwarfs cooperate in the feilds and mines and the humans try and find acceptance - but gods help any who threaten the outpost! (sounds like my hometown actually:)) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dwarf town/outpost social structure
Top