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Dwarf vs Zombies: A Series of Contrived Fights (Now with orcs!)
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<blockquote data-quote="DEFCON 1" data-source="post: 5991518" data-attributes="member: 7006"><p>This is some really smart playtesting, as you are basically maxing out the potential of a Fighter as it stands right now in the rules to see what it is capable of. The game needs good data on what happens on maxed out and min-ed out characters will do in average fights, so that WotC can really see just how "bounded" their accuracy needs to be. It also helps them get a better idea of what the XP levels for their various monsters should be. Because looking at the numbers... the Zombie does not appear to be worth a Level 2 monster, or worth 200 XP.</p><p></p><p>I'd be curious to see you run these tests again with a monster that is of an equivalent XP value to see what happens. Looking at the bestiary, I suspect however that the zombie's XP value is incorrect, because at 200 XP for a Level 2 threat... it equals a 200 XP Level 5 threat in the Dark Adept. Which seems off. Maybe try the dwarf versus a Dire Rat too (at 210 XP).</p><p></p><p>Last word on the Zombie... the Ponderous trait and the fairly bad to hit and damage die are not offset by the so-called advantages gained by the two immunities (to charm and fear) and the 2nd hit die. If those immunities are worth a certain number of XP in the background math for determining value... WotC needs to recalculate. Because immunities to "energy types" (for lack of a better designation) are some of the easiest for parties to get around. They really only affect the Wizard (as none of the other classes will usually have attacks that deal in charm or fear or cold etc. etc.) and thus it just means the Wizard switches over to Magic Missile spam for the duration of the fight. And immunities that never come into play are not actual advantages for a monster (and thus worth more XP).</p><p></p><p>At least the Skeleton gains resistance to two of the three weapon damage types... which to me seems like an actual advantage worth more XP because those will actually pop up during most fights against all types of parties. The Zombie seems woefully underpowered in comparison (although I haven't tested them with the new packet, only the old one).</p><p></p><p>I do think that Zombie is perhaps one of the monsters worth adding into that more easily adjudicated new type of "large group" or "swarming" rules they had talked about potentially coming up with for certain monsters (when the regular rat pile monsters were discussed from CoC). That might make the Zombie a more worthwhile creature.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5991518, member: 7006"] This is some really smart playtesting, as you are basically maxing out the potential of a Fighter as it stands right now in the rules to see what it is capable of. The game needs good data on what happens on maxed out and min-ed out characters will do in average fights, so that WotC can really see just how "bounded" their accuracy needs to be. It also helps them get a better idea of what the XP levels for their various monsters should be. Because looking at the numbers... the Zombie does not appear to be worth a Level 2 monster, or worth 200 XP. I'd be curious to see you run these tests again with a monster that is of an equivalent XP value to see what happens. Looking at the bestiary, I suspect however that the zombie's XP value is incorrect, because at 200 XP for a Level 2 threat... it equals a 200 XP Level 5 threat in the Dark Adept. Which seems off. Maybe try the dwarf versus a Dire Rat too (at 210 XP). Last word on the Zombie... the Ponderous trait and the fairly bad to hit and damage die are not offset by the so-called advantages gained by the two immunities (to charm and fear) and the 2nd hit die. If those immunities are worth a certain number of XP in the background math for determining value... WotC needs to recalculate. Because immunities to "energy types" (for lack of a better designation) are some of the easiest for parties to get around. They really only affect the Wizard (as none of the other classes will usually have attacks that deal in charm or fear or cold etc. etc.) and thus it just means the Wizard switches over to Magic Missile spam for the duration of the fight. And immunities that never come into play are not actual advantages for a monster (and thus worth more XP). At least the Skeleton gains resistance to two of the three weapon damage types... which to me seems like an actual advantage worth more XP because those will actually pop up during most fights against all types of parties. The Zombie seems woefully underpowered in comparison (although I haven't tested them with the new packet, only the old one). I do think that Zombie is perhaps one of the monsters worth adding into that more easily adjudicated new type of "large group" or "swarming" rules they had talked about potentially coming up with for certain monsters (when the regular rat pile monsters were discussed from CoC). That might make the Zombie a more worthwhile creature. [/QUOTE]
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