Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dwarf vs Zombies: A Series of Contrived Fights (Now with orcs!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobo777" data-source="post: 5998100" data-attributes="member: 6694877"><p>Having just been at a workshop for the language I code in at work, I thought I'd look at adding some monte-carlo stats based on this. It's a different angle on the encounter balance issue, inspired by the OP.</p><p></p><p>Just for a sneak peak / starter, I considered what an "adventuring day" might look like for the Dwarf first-level character in the OP, if the whole adventure is basically running the gauntlet of a series of encounters with 1 Zombie per battle. Pretty boring adventure, right, but the design goal for the DM is to pick a number of Zombies that gives a fair daily challenge . . .</p><p></p><p>So the first check is to run as many encounters as the Dwarf can handle before he ends up on 9 or less hit points, and with no Hit Dice left. I ran this 1000 times to get an average.</p><p></p><p>Answer: typically 124 zombies . . . . whew!</p><p></p><p>It varies a lot, and the numbers are typically high - I think this is a consequence of the bad initiative rolls of the Zombies. They don't really make a good one-on-one challenge for individual combat encounters.</p><p></p><p>The second check is to run the 124 zombie gauntlet (possibly the dullest adventure ever!) with 1000 dwarves and count the survivors.</p><p></p><p>Answer: 731 out of 1000 dwarves survived the gauntlet.</p><p></p><p>This is bad. Put it down to swinginess of the one-on-one with zombies though. With that many encounters, and only exceptional bad luck where the dwarf is taking damage. Whatever the cause, this would be a very swingy adventuring day, and probably not the sort of thing to really plan.</p><p></p><p>More to come on another thread . . .</p></blockquote><p></p>
[QUOTE="slobo777, post: 5998100, member: 6694877"] Having just been at a workshop for the language I code in at work, I thought I'd look at adding some monte-carlo stats based on this. It's a different angle on the encounter balance issue, inspired by the OP. Just for a sneak peak / starter, I considered what an "adventuring day" might look like for the Dwarf first-level character in the OP, if the whole adventure is basically running the gauntlet of a series of encounters with 1 Zombie per battle. Pretty boring adventure, right, but the design goal for the DM is to pick a number of Zombies that gives a fair daily challenge . . . So the first check is to run as many encounters as the Dwarf can handle before he ends up on 9 or less hit points, and with no Hit Dice left. I ran this 1000 times to get an average. Answer: typically 124 zombies . . . . whew! It varies a lot, and the numbers are typically high - I think this is a consequence of the bad initiative rolls of the Zombies. They don't really make a good one-on-one challenge for individual combat encounters. The second check is to run the 124 zombie gauntlet (possibly the dullest adventure ever!) with 1000 dwarves and count the survivors. Answer: 731 out of 1000 dwarves survived the gauntlet. This is bad. Put it down to swinginess of the one-on-one with zombies though. With that many encounters, and only exceptional bad luck where the dwarf is taking damage. Whatever the cause, this would be a very swingy adventuring day, and probably not the sort of thing to really plan. More to come on another thread . . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dwarf vs Zombies: A Series of Contrived Fights (Now with orcs!)
Top