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Dwarf Wizard, how to play him?
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<blockquote data-quote="Ricochet" data-source="post: 1377497" data-attributes="member: 2024"><p>I've played a dwarven illusionist for almost 1½ years now, currently he is level 9.</p><p> </p><p>The world is Greyhawk, and in ancient times dwarven sages and wizards were the leaders of the dwarven people, before a great cataclysm buried many of the dwarven towns, and shattered the dwarven people into multiple settlements.</p><p> </p><p>My characters goal in life, is to unite the dwarven people yet again, under the ancient banner of magic, which in generations since the collapse have been almost forgotten.</p><p> </p><p>Other dwarves in the world growl and complain about wizards, but gradually we are discovering more about the race and their wizardly ways of the past.</p><p> </p><p>It's pretty exciting, and being an illusionist just adds more spice to the mix of my character being a really unique dwarf. Also, I have a high charisma for a dwarf (12) and use bluff, diplomacy and the like a lot, often combined with illusions. Since he is True Neutral, he will do whatever is neccesary to unite his people, often deceiving them in the process.</p><p> </p><p>Also, he is very much into earth, and even has an earth elemental familiar/cohort (taken with improved familiar as well as leadership feat, and made into a working, balanced force with the GM). His best skills are Craft(Stonemason) and Knowledge History (Dwarves).</p><p> </p><p>I guess I rambled a bit there, but my point is, being a dwarven wizard in a world where that is extremely unusual can be very fun and at the same time very serious and "deep", as long as the GM and the other players are also in the mood for a good story. Overall, it's been good fun!</p></blockquote><p></p>
[QUOTE="Ricochet, post: 1377497, member: 2024"] I've played a dwarven illusionist for almost 1½ years now, currently he is level 9. The world is Greyhawk, and in ancient times dwarven sages and wizards were the leaders of the dwarven people, before a great cataclysm buried many of the dwarven towns, and shattered the dwarven people into multiple settlements. My characters goal in life, is to unite the dwarven people yet again, under the ancient banner of magic, which in generations since the collapse have been almost forgotten. Other dwarves in the world growl and complain about wizards, but gradually we are discovering more about the race and their wizardly ways of the past. It's pretty exciting, and being an illusionist just adds more spice to the mix of my character being a really unique dwarf. Also, I have a high charisma for a dwarf (12) and use bluff, diplomacy and the like a lot, often combined with illusions. Since he is True Neutral, he will do whatever is neccesary to unite his people, often deceiving them in the process. Also, he is very much into earth, and even has an earth elemental familiar/cohort (taken with improved familiar as well as leadership feat, and made into a working, balanced force with the GM). His best skills are Craft(Stonemason) and Knowledge History (Dwarves). I guess I rambled a bit there, but my point is, being a dwarven wizard in a world where that is extremely unusual can be very fun and at the same time very serious and "deep", as long as the GM and the other players are also in the mood for a good story. Overall, it's been good fun! [/QUOTE]
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