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Dwarven Arcanist
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<blockquote data-quote="Nargtuth" data-source="post: 1822062" data-attributes="member: 19308"><p>Ok I know there are already a ton of PrCs out there. Thank you for taking the time to help me with this one, because I am stuck. I would have liked the ability to change this into a feat tree, and should anyone have recomendations concerning that I would appreciate those. As well I have considered creating a separate spell preogression and spell list instead of the caster level boosts. This would make sense as the class would neccesitate a few dwarf freindly arcane spells anyway. The problem with this is that it may make the PrC less attractive, and the idea of a dwarven arcanist is already something that is discouraged.</p><p>so here it is and thanks again:</p><p>Dwarven Arcanist</p><p>Known in other civilizations as a hedge mage the Dwarven Arcanist prestige class may be applied to any race that comes from a specifically non arcane background.</p><p></p><p>Practicing the forbidden arts is not just forbidden in the Hold it can at times be impossible, but the Dwarven Arcanist learns to make use of the miniscule amounts of arcane magic available and through pursuits of knowledge and prayer learns that there is no magic only the force of will on reality ingrained in all, and most especially in dwarves.</p><p>Arcane magic is discouraged and the pursuit of such knowledge is forbidden to all but the most respected of dwarves. It is not so much that there is a lack of such knowledge unbeknownst to many most dwarven holds have a large number of arcane tomes and items locked away in their temples dwarven priests are notorious for locking away items they cannot understand or use to insure they do not fall into the wrong hands. </p><p>As the arcanist’s study progresses they begin to relearn forgotten magiks of the old dwarven nation.</p><p></p><p>Requirements:</p><p>Race: Dwarf *</p><p>Caster Level: Devine Caster Level 4, Arcane Caster Level 3</p><p>Feats: ?</p><p>Skills: Knowledge Arcana 10 Ranks, Knowledge Religion 10 ranks, Knowledge History 5 ranks, Spell Craft 10 ranks, Craft (any metal or Stone) 5 ranks, </p><p></p><p></p><p>Class Features:</p><p>Skills (2 + Int)/Level Class skills: Knowledge any (Int), Craft Any (Int), Intimidation (Cha), Spell Craft (Int), </p><p>HD: d4</p><p></p><p>Level BAB Saves Special Caster level</p><p>1 0 2/0/2 Aberrant Endeavor, +1 Arcane</p><p>2 1 3/0/3 Utilize Vein +1 +1 Arcane</p><p>3 1 3/1/3 Domain Cross Over, Craft Dwarven Runes </p><p>4 2 3/2/3 Abjurative Nature +1 Arcane</p><p>5 2 4/2/4 Ancestral Connection (lesser) +1 Devine</p><p>6 3 4/3/4 Utilize Vein +2 +1 Arcane</p><p>7 3 5/3/5 Singular Authority +1 Arcane</p><p>8 4 5/4/5 +1 Either</p><p>9 4 6/4/6 Utilize Vein +3, Arcane Presence +1 Either</p><p>10 5 6/5/6 Ancestral Connection (greater) +1 Either</p><p></p><p>Aberrant Endeavor</p><p>The Dwarven Arcanists pursuits become apparent by his very nature, he takes a negative reaction adjustment to all dwarves by one catagory</p><p>Utilize Vein</p><p>By utilizing the existing magical energy in minerals around him the Dwarven Arcanist may add this modifier to his caster level for spell effects while he is in the immediate vicinity of a natural vein of any magical metal, at 6th level a magical core of stone may be used for one less than the modifier, at 9th level a natural vein of any ore may be used for two less than the modifier</p><p>Domain Cross Over</p><p>The dwarven Arcanist may add his domain spell lists to his arcane spell list and those spells may be learned and cast as arcane spells</p><p>Craft Dwarven Runes</p><p>The Dwarven Arcanist gains the ability to create and utilize a number of ancient arcane runes. The creation cost varies per effect. Most runes require a twelve by fourteen inch surface of metal (3in thick) or stone (1ft thick), thus they are relatively immobile. Spell effects are defensive in nature. </p><p>Abjurative Nature</p><p>By understanding the source of his blood’s disruption of magic the Dwarven Arcanist may instead use that power to increase the effectiveness of his Abjuration Spells. The Dwarf may add his Racial (and dwarf domain if applicable) bonus to save vs spell to his caster level (for the purposes of spell effects and dispelling) of Abjuration Spells instead. This is a permanent affect.</p><p>Ancestral Connection</p><p>The Dwarven Arcanist gains a connection to the ancient spirits of early arcane dwarves, this connection manifests itself in several abilities that may be used once per week at 5th level. At tenth level the dwarven arcanist gains access to the greater abilities. Each class of ability may be used only once per week whether the lesser or greater power is used.</p><p>Each of these abilities may be called upon once per week:</p><p>Ancestral Knowledge: the dwarven arcanist may call upon the knowledge of his ancestors to do one of the following each week: Gain a +5 to one knowledge check or spell craft check (lesser). Gain the knowledge of one spell (within the limits of his caster level) for one day. This spell is chosen by the dwarven ancestors (DM) and can be cast spontaneously or prepared as appropriate, if the Dwarven Arcanist prepares spells the spell may be written into his spell book but the standard procedure for learning spells must still be taken (greater).</p><p>Ancestral Skill: the dwarves of old had many tricks that were not passed down to dwarves of this day, the Arcanist may use one of the following once per week: double the stone cunning ability (all aspects) for 8hrs (lesser). Halve the time of Magic Item Creation of any one metal or stone object (greater)</p><p>Ancestral Power: Add one to the effective spell level of any arcane spells cast (for the purposes of saving throws and dispelling) for one day by adding 100gp worth of Mitheral Dust to the material components when cast (lesser). Add two to spell penetration checks for one day on any spells cast by adding 200gp worth of adamantine dust to the material components (greater). </p><p>Singular Authority</p><p>The Dwarven Arcanists strange place outside the power structure of the dwarven nation becomes more than apparent, and his usefulness and singularity become impossible to ignore. The Dwarven Arcanist gains +10 modifier to Intimidation checks dealing with dwarves or other creatures closely associated with a hold (such as other races who live in a hold, or do business with a hold regularly enough). Also if the dwarven arcanist has the Leadership feat he doubles the effect of Special Power but the extra followers gained must be dwarven (likewise the level of the cohort available only increases if he or she is a dwarf).</p><p>Arcane Presence</p><p>The Dwarven Arcanist gains an aura of arcane magic equal to his caster level. As well he gains an aura of awe with a radius of 5ft per caster level. Effective on all dwarves and those related to or raised in the hold</p></blockquote><p></p>
[QUOTE="Nargtuth, post: 1822062, member: 19308"] Ok I know there are already a ton of PrCs out there. Thank you for taking the time to help me with this one, because I am stuck. I would have liked the ability to change this into a feat tree, and should anyone have recomendations concerning that I would appreciate those. As well I have considered creating a separate spell preogression and spell list instead of the caster level boosts. This would make sense as the class would neccesitate a few dwarf freindly arcane spells anyway. The problem with this is that it may make the PrC less attractive, and the idea of a dwarven arcanist is already something that is discouraged. so here it is and thanks again: Dwarven Arcanist Known in other civilizations as a hedge mage the Dwarven Arcanist prestige class may be applied to any race that comes from a specifically non arcane background. Practicing the forbidden arts is not just forbidden in the Hold it can at times be impossible, but the Dwarven Arcanist learns to make use of the miniscule amounts of arcane magic available and through pursuits of knowledge and prayer learns that there is no magic only the force of will on reality ingrained in all, and most especially in dwarves. Arcane magic is discouraged and the pursuit of such knowledge is forbidden to all but the most respected of dwarves. It is not so much that there is a lack of such knowledge unbeknownst to many most dwarven holds have a large number of arcane tomes and items locked away in their temples dwarven priests are notorious for locking away items they cannot understand or use to insure they do not fall into the wrong hands. As the arcanist’s study progresses they begin to relearn forgotten magiks of the old dwarven nation. Requirements: Race: Dwarf * Caster Level: Devine Caster Level 4, Arcane Caster Level 3 Feats: ? Skills: Knowledge Arcana 10 Ranks, Knowledge Religion 10 ranks, Knowledge History 5 ranks, Spell Craft 10 ranks, Craft (any metal or Stone) 5 ranks, Class Features: Skills (2 + Int)/Level Class skills: Knowledge any (Int), Craft Any (Int), Intimidation (Cha), Spell Craft (Int), HD: d4 Level BAB Saves Special Caster level 1 0 2/0/2 Aberrant Endeavor, +1 Arcane 2 1 3/0/3 Utilize Vein +1 +1 Arcane 3 1 3/1/3 Domain Cross Over, Craft Dwarven Runes 4 2 3/2/3 Abjurative Nature +1 Arcane 5 2 4/2/4 Ancestral Connection (lesser) +1 Devine 6 3 4/3/4 Utilize Vein +2 +1 Arcane 7 3 5/3/5 Singular Authority +1 Arcane 8 4 5/4/5 +1 Either 9 4 6/4/6 Utilize Vein +3, Arcane Presence +1 Either 10 5 6/5/6 Ancestral Connection (greater) +1 Either Aberrant Endeavor The Dwarven Arcanists pursuits become apparent by his very nature, he takes a negative reaction adjustment to all dwarves by one catagory Utilize Vein By utilizing the existing magical energy in minerals around him the Dwarven Arcanist may add this modifier to his caster level for spell effects while he is in the immediate vicinity of a natural vein of any magical metal, at 6th level a magical core of stone may be used for one less than the modifier, at 9th level a natural vein of any ore may be used for two less than the modifier Domain Cross Over The dwarven Arcanist may add his domain spell lists to his arcane spell list and those spells may be learned and cast as arcane spells Craft Dwarven Runes The Dwarven Arcanist gains the ability to create and utilize a number of ancient arcane runes. The creation cost varies per effect. Most runes require a twelve by fourteen inch surface of metal (3in thick) or stone (1ft thick), thus they are relatively immobile. Spell effects are defensive in nature. Abjurative Nature By understanding the source of his blood’s disruption of magic the Dwarven Arcanist may instead use that power to increase the effectiveness of his Abjuration Spells. The Dwarf may add his Racial (and dwarf domain if applicable) bonus to save vs spell to his caster level (for the purposes of spell effects and dispelling) of Abjuration Spells instead. This is a permanent affect. Ancestral Connection The Dwarven Arcanist gains a connection to the ancient spirits of early arcane dwarves, this connection manifests itself in several abilities that may be used once per week at 5th level. At tenth level the dwarven arcanist gains access to the greater abilities. Each class of ability may be used only once per week whether the lesser or greater power is used. Each of these abilities may be called upon once per week: Ancestral Knowledge: the dwarven arcanist may call upon the knowledge of his ancestors to do one of the following each week: Gain a +5 to one knowledge check or spell craft check (lesser). Gain the knowledge of one spell (within the limits of his caster level) for one day. This spell is chosen by the dwarven ancestors (DM) and can be cast spontaneously or prepared as appropriate, if the Dwarven Arcanist prepares spells the spell may be written into his spell book but the standard procedure for learning spells must still be taken (greater). Ancestral Skill: the dwarves of old had many tricks that were not passed down to dwarves of this day, the Arcanist may use one of the following once per week: double the stone cunning ability (all aspects) for 8hrs (lesser). Halve the time of Magic Item Creation of any one metal or stone object (greater) Ancestral Power: Add one to the effective spell level of any arcane spells cast (for the purposes of saving throws and dispelling) for one day by adding 100gp worth of Mitheral Dust to the material components when cast (lesser). Add two to spell penetration checks for one day on any spells cast by adding 200gp worth of adamantine dust to the material components (greater). Singular Authority The Dwarven Arcanists strange place outside the power structure of the dwarven nation becomes more than apparent, and his usefulness and singularity become impossible to ignore. The Dwarven Arcanist gains +10 modifier to Intimidation checks dealing with dwarves or other creatures closely associated with a hold (such as other races who live in a hold, or do business with a hold regularly enough). Also if the dwarven arcanist has the Leadership feat he doubles the effect of Special Power but the extra followers gained must be dwarven (likewise the level of the cohort available only increases if he or she is a dwarf). Arcane Presence The Dwarven Arcanist gains an aura of arcane magic equal to his caster level. As well he gains an aura of awe with a radius of 5ft per caster level. Effective on all dwarves and those related to or raised in the hold [/QUOTE]
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