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Dwarven Barbarian solo quest?
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<blockquote data-quote="GreenTengu" data-source="post: 6878819" data-attributes="member: 6777454"><p>Barbarian is an awfully strange class for a Mountain Dwarf to be. It would be perfectly normal and natural for a Hill Dwarf, it could well be considered their "favored class" for lack of a better term. But a Mountain Dwarf Barbarian is kind of like a High Elf Druid.... it almost suggests that we are talking about some sort of individual who kind of failed in their own society and got more or less exiled or something...</p><p></p><p>Anyway, I don't know that a magical artifact to translate another magical artifacts ancient language is such a good idea. Getting something translated is something that would feel more right if it involved seeking out a proper expert-- even an expert in an unlikely place.</p><p></p><p>You could perhaps make this individual who could translate it either need tasks they need completed in exchange for translating it... or, perhaps far better, save the whole "quest to collect macguffins" be about collecting the necessary items to create the hammer. One could quite easily imagine that the challenges would be thematically tied together.</p><p></p><p>For instance, one of the items could be the favorite trophy of a powerful Orc or Hobgoblin tribe that is part of the chieftain's weapon or throne or something.</p><p></p><p>Another could be incorporated as part of a trophy of a giant once in a decade tournament when many clans gather for a series of events to choose a champion with events including drinking, brawling, storytelling, etc.</p><p></p><p>Another part could have been buried with the body of an ancient Dwarven king and getting it will mean braving the crypt which, of course, is guarded by the animated dead of the king's crushed foes.</p><p></p><p>Maybe another part is relatively easy to obtain, but it is broken and to repair is requires seeking out the services of a mad smith who ran off deep into the underdark and now lives down there as a hermit guarded by powerful golems.. though just getting to him means braving through various dangers before one can even see if they can get past the golems without being attacked and convince the broken psyched smith to be of help.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6878819, member: 6777454"] Barbarian is an awfully strange class for a Mountain Dwarf to be. It would be perfectly normal and natural for a Hill Dwarf, it could well be considered their "favored class" for lack of a better term. But a Mountain Dwarf Barbarian is kind of like a High Elf Druid.... it almost suggests that we are talking about some sort of individual who kind of failed in their own society and got more or less exiled or something... Anyway, I don't know that a magical artifact to translate another magical artifacts ancient language is such a good idea. Getting something translated is something that would feel more right if it involved seeking out a proper expert-- even an expert in an unlikely place. You could perhaps make this individual who could translate it either need tasks they need completed in exchange for translating it... or, perhaps far better, save the whole "quest to collect macguffins" be about collecting the necessary items to create the hammer. One could quite easily imagine that the challenges would be thematically tied together. For instance, one of the items could be the favorite trophy of a powerful Orc or Hobgoblin tribe that is part of the chieftain's weapon or throne or something. Another could be incorporated as part of a trophy of a giant once in a decade tournament when many clans gather for a series of events to choose a champion with events including drinking, brawling, storytelling, etc. Another part could have been buried with the body of an ancient Dwarven king and getting it will mean braving the crypt which, of course, is guarded by the animated dead of the king's crushed foes. Maybe another part is relatively easy to obtain, but it is broken and to repair is requires seeking out the services of a mad smith who ran off deep into the underdark and now lives down there as a hermit guarded by powerful golems.. though just getting to him means braving through various dangers before one can even see if they can get past the golems without being attacked and convince the broken psyched smith to be of help. [/QUOTE]
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