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Dwarven Barbarian solo quest?
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<blockquote data-quote="Unwise" data-source="post: 6879333" data-attributes="member: 98008"><p>I would define 5 virtues of the god in question, make them appropriately dwarfy. Then put him to the challenge. I would not tell him what the virtues are, but if he makes a religion roll he could work them out eventually.</p><p></p><p>For instance, off the top of my head:</p><p></p><p>Resolve (Iron Within, Iron Without) - A challenge in which he has to hold onto a warbanner and hold it high with pride, while being attacked relentlessly. If he leaves the area, drops the banner or something else he fails. The test might go on until he actually drops unconcious, at which stage he has a near death experience of seeing the ghosts of his anscestors take pride in him and help him hold the banner aloft one last time. The enemies flee realizing he is hopping up again and seems unkillable.</p><p>I would make the banner full of runes, he can use History or Religion to read them and remind himself of the great battles of the past and call on ancestors and the gods to aid him. Giving him healing and buffs against the impossible odds.</p><p></p><p>Honesty - One level of the complex has had a cave in and a wall has ripped open, as such, he can simply skip the trial that he is meant to undertake. This means he skips the big bad thing he is meant to face, but actually fails the test. You might put in a doppleganger or mirror image evil version or something for kicks if you want a fight here.</p><p></p><p>Wisdom - He comes across a room that looks like the gates to valhalla, outside of it are lots of spectres, mostly dwarves. He has to determine who is good and who is bad, upon opening the symbolic gates, all of them will run through, he has to take the time to work out who he is going to stop and who he will let through. Using knowledge of his culture, religion and history he should recognize a lot of them. Failing that, he can use his Insight to talk to them and get a feeling for them. If he is wise, he will realize he sucks at this, find an ancestor he can trust and ask their advice about the other ghosts.</p><p></p><p>Anyway, that is my take on it. I think a 5 encounter long combat will be a bit dull, but also play too much to the PCs strengths. I think you need to make him think and use skills he may not be great at. Its not like he is attempting to recover a Gruumsh item, he should not be able to just whack everything and win.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6879333, member: 98008"] I would define 5 virtues of the god in question, make them appropriately dwarfy. Then put him to the challenge. I would not tell him what the virtues are, but if he makes a religion roll he could work them out eventually. For instance, off the top of my head: Resolve (Iron Within, Iron Without) - A challenge in which he has to hold onto a warbanner and hold it high with pride, while being attacked relentlessly. If he leaves the area, drops the banner or something else he fails. The test might go on until he actually drops unconcious, at which stage he has a near death experience of seeing the ghosts of his anscestors take pride in him and help him hold the banner aloft one last time. The enemies flee realizing he is hopping up again and seems unkillable. I would make the banner full of runes, he can use History or Religion to read them and remind himself of the great battles of the past and call on ancestors and the gods to aid him. Giving him healing and buffs against the impossible odds. Honesty - One level of the complex has had a cave in and a wall has ripped open, as such, he can simply skip the trial that he is meant to undertake. This means he skips the big bad thing he is meant to face, but actually fails the test. You might put in a doppleganger or mirror image evil version or something for kicks if you want a fight here. Wisdom - He comes across a room that looks like the gates to valhalla, outside of it are lots of spectres, mostly dwarves. He has to determine who is good and who is bad, upon opening the symbolic gates, all of them will run through, he has to take the time to work out who he is going to stop and who he will let through. Using knowledge of his culture, religion and history he should recognize a lot of them. Failing that, he can use his Insight to talk to them and get a feeling for them. If he is wise, he will realize he sucks at this, find an ancestor he can trust and ask their advice about the other ghosts. Anyway, that is my take on it. I think a 5 encounter long combat will be a bit dull, but also play too much to the PCs strengths. I think you need to make him think and use skills he may not be great at. Its not like he is attempting to recover a Gruumsh item, he should not be able to just whack everything and win. [/QUOTE]
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