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Dwarven Barbarian solo quest?
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<blockquote data-quote="Slit518" data-source="post: 6880188" data-attributes="member: 6803713"><p>How I am thinking of running it, after the introduction to the quest, the doors shut behind him. He must venture forth to prove his worth and retrieve the relic to prove that he is chosen by Throgren. Others have come before him, and they have all vanquished.</p><p></p><p>He goes into the first room, it's decent size room with high ceilings. It's dark with little light from a torch on the wall. The room is made of cobblestone, the kind with moss growing across it. In one corner of the room is a giant spider's web (the real life person is afraid of spiders) that funnels out from the corner and stretches across the floor. He sees old bones of long past dwarves still stuck in the webs.</p><p></p><p>Depending on how he solves each room will boost that stat permanently, but not over 20. This will be called Throgren's Blessing, and as long as he is in good standing with Throgren, his blessing will persist. If he is in bad standing with Throgren, he looses the blessing and must atone for 7 days to regain it again.</p><p></p><p>So, here are the ways he could solve it,</p><p></p><p>Strength: Battle the spider and smash it to bits</p><p>Dexterity: Run across the web and run from the spider, dodging it's bites and going into the next challenge</p><p>Constitution: Battle the spider and take heavy damage, get poisoned, survive poison</p><p>Intelligence: Use the torch to burn the web and kill the spider instantly as it burns in it's funnel web</p><p>Wisdom: Step around the webbing avoiding the confrontation with the spider entirely</p><p>Charisma: Befriend the spider and take it into the next challenge with you</p><p></p><p>So depending on how he solves it, I would make a note and at the end that stat would raise. I would do this for all 5 challenges. More and more dwarf bodies as he gets closer to the goal.</p><p></p><p>Once at the relic he must pass a Constitution save while grabbing it, or die. The relic will be on an alter. (he could get around grabbing the relic by using a cloth or not his flesh, kind of like Indiana Jones in that one movie of his)</p><p>I imagine the space around the alter looking like this,</p><p><a href="https://s-media-cache-ak0.pinimg.com/736x/93/2f/cf/932fcf8c264805b9dc0b7ef5b71b6472.jpg" target="_blank">https://s-media-cache-ak0.pinimg.com/736x/93/2f/cf/932fcf8c264805b9dc0b7ef5b71b6472.jpg</a></p></blockquote><p></p>
[QUOTE="Slit518, post: 6880188, member: 6803713"] How I am thinking of running it, after the introduction to the quest, the doors shut behind him. He must venture forth to prove his worth and retrieve the relic to prove that he is chosen by Throgren. Others have come before him, and they have all vanquished. He goes into the first room, it's decent size room with high ceilings. It's dark with little light from a torch on the wall. The room is made of cobblestone, the kind with moss growing across it. In one corner of the room is a giant spider's web (the real life person is afraid of spiders) that funnels out from the corner and stretches across the floor. He sees old bones of long past dwarves still stuck in the webs. Depending on how he solves each room will boost that stat permanently, but not over 20. This will be called Throgren's Blessing, and as long as he is in good standing with Throgren, his blessing will persist. If he is in bad standing with Throgren, he looses the blessing and must atone for 7 days to regain it again. So, here are the ways he could solve it, Strength: Battle the spider and smash it to bits Dexterity: Run across the web and run from the spider, dodging it's bites and going into the next challenge Constitution: Battle the spider and take heavy damage, get poisoned, survive poison Intelligence: Use the torch to burn the web and kill the spider instantly as it burns in it's funnel web Wisdom: Step around the webbing avoiding the confrontation with the spider entirely Charisma: Befriend the spider and take it into the next challenge with you So depending on how he solves it, I would make a note and at the end that stat would raise. I would do this for all 5 challenges. More and more dwarf bodies as he gets closer to the goal. Once at the relic he must pass a Constitution save while grabbing it, or die. The relic will be on an alter. (he could get around grabbing the relic by using a cloth or not his flesh, kind of like Indiana Jones in that one movie of his) I imagine the space around the alter looking like this, [url]https://s-media-cache-ak0.pinimg.com/736x/93/2f/cf/932fcf8c264805b9dc0b7ef5b71b6472.jpg[/url] [/QUOTE]
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