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Dwarven Barbarian solo quest?
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<blockquote data-quote="Quickleaf" data-source="post: 6880248" data-attributes="member: 20323"><p>Ah, you're looking for a dungeon quest. I thought you were looking for a "quest up the mountainside." My bad!</p><p></p><p></p><p>Props for a great name <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>That's a tricky question, but I'll give you the straight mathematical answer using DMG pg. 82:</p><p></p><p>For one 7th-level PC the lower boundary conditions for encounters are:</p><p><strong>easy</strong> 350 XP</p><p><strong>medium</strong> 750 XP</p><p><strong>hard</strong> 1,100 XP</p><p><strong>deadly</strong> 1,700 XP</p><p></p><p>Now, there's normally a bit of art to balancing an encounter that incorporates comparing the PCs abilities to the monsters's abilities, where the encounter falls in how many encounters/day the party will have, how hard the DM runs the monsters, how savvy the PCs are with tactics, and a host of other factors.</p><p></p><p>Running a single PC through an adventure is a whole other ball of wax, however.</p><p></p><p>Some things you'll want to look out for:</p><ul> <li data-xf-list-type="ul">Multiple monsters are even MORE dangerous for a single PC. This is mitigated a bit by the barbarian's damage resistance, but still you're going to find a group of hobgoblins coordinating ranged/melee attacks more dangerous than an ettin for your lone dwarf barbarian. Definitely error on the side of not throwing excessive numbers at the PC all at once.</li> <li data-xf-list-type="ul">Certain monster powers are designed to be used against a group, things like stunning and paralyzation for instance. Such conditions can spell death for a lone PC (unless you're weaving them into the story and not playing ghouls as "murder death kill" entities). Even poisoned is a crippling condition for a single PC. Be very cautious about what conditions you lay down on the PC.</li> <li data-xf-list-type="ul">Healing may very well be an issue, especially if you're running a combat heavy scenario. Hey, the PC is a dwarf barbarian, sue me for making assumptions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Consider including some kind of magical waypoints (hallowed statues? sacred pools?) where the PC can recharge by expending resources like healing surges or #rages/day.</li> </ul><p></p><p>Others probably have more insight running one-on-one games. I've always DMed for a full house.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6880248, member: 20323"] Ah, you're looking for a dungeon quest. I thought you were looking for a "quest up the mountainside." My bad! Props for a great name :) That's a tricky question, but I'll give you the straight mathematical answer using DMG pg. 82: For one 7th-level PC the lower boundary conditions for encounters are: [B]easy[/B] 350 XP [B]medium[/B] 750 XP [B]hard[/B] 1,100 XP [B]deadly[/B] 1,700 XP Now, there's normally a bit of art to balancing an encounter that incorporates comparing the PCs abilities to the monsters's abilities, where the encounter falls in how many encounters/day the party will have, how hard the DM runs the monsters, how savvy the PCs are with tactics, and a host of other factors. Running a single PC through an adventure is a whole other ball of wax, however. Some things you'll want to look out for: [list][*]Multiple monsters are even MORE dangerous for a single PC. This is mitigated a bit by the barbarian's damage resistance, but still you're going to find a group of hobgoblins coordinating ranged/melee attacks more dangerous than an ettin for your lone dwarf barbarian. Definitely error on the side of not throwing excessive numbers at the PC all at once. [*]Certain monster powers are designed to be used against a group, things like stunning and paralyzation for instance. Such conditions can spell death for a lone PC (unless you're weaving them into the story and not playing ghouls as "murder death kill" entities). Even poisoned is a crippling condition for a single PC. Be very cautious about what conditions you lay down on the PC. [*]Healing may very well be an issue, especially if you're running a combat heavy scenario. Hey, the PC is a dwarf barbarian, sue me for making assumptions ;) Consider including some kind of magical waypoints (hallowed statues? sacred pools?) where the PC can recharge by expending resources like healing surges or #rages/day.[/list] Others probably have more insight running one-on-one games. I've always DMed for a full house. [/QUOTE]
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