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<blockquote data-quote="the_move" data-source="post: 6867634" data-attributes="member: 6804624"><p>The Grappler feat is very poor and risky, since the restraint condition is applied to both, <strong>you and the creature</strong>, negating all advantage/advantage relations between you and your target. Not only that, but attacks made by other creatures against you have advantage, while yours have disadvantage. Further you have disadvantage on Dex save as well, and your move is brought down to 0, so you can not drag your target. All this is leaving you much more vulnerable in a fight especially against multiple enemies and does not put you in a better position than your target.</p><p></p><p>Instead of restraining your target <strong>(and yourself)</strong> just shove it to make it fall prone. A proned and grappled target can not stand up while being grappled, prone applies the advantage/disadvantage abilities only to the target, while leaving you unaffected. And that's the true selling point. You are not restraint yourself, leaving you in a much better position.</p><p></p><p>To just quote the Grappler's manual on the feat:</p><p></p><p>Grappler / Grappler</p><p><em>The hands-down most disappointing entry in the PHB, Grappler is the ultimate trap ability. <strong>Its first ability is a worse version of the shove-to-prone combat option grapplers already have. </strong>Why invest in a feat for advantage when you can do it with basic combat actions? The second ability is what earns Grappler its green status. A restrained target suffers from disadvantage to all Dexterity saving throws, which works nicely with grapplers who use Dexterity-based spell damage. Or grapplers who have allies using that magic. This is a niche way to grapple but a fun one, so I leave it out there as an option for grapplers looking for new ways to enjoy the combat style. <strong>As for the last bullet point, it's a leftover of an earlier edition. As the PHB Errata clarifies, " Ignore the third benefit; it refers to a nonexistent rule". All told, this is the feat that should have made us tick and instead it's one of the first you'll ignore.</strong></em></p><p></p><p>Read more: <a href="http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition#ixzz4546xlpFQ" target="_blank">http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition#ixzz4546xlpFQ</a></p><p><a href="http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition#ixzz4546xlpFQ" target="_blank"></a></p><p>On a sidenote grapple does not grant advantage on grapple checks, but barbarian's rage does. It does grant advantage on attacks made against grappled creatures, but so does the proned condition. A grappled creature does not have disadvantage on it's attacks, but a proned creature has.</p><p></p><p>Grappler therefore is a total waste unless you want to give the spellcasters in your party an edge, when it comes to certain spells cast. But that comes at a too great risk.</p></blockquote><p></p>
[QUOTE="the_move, post: 6867634, member: 6804624"] The Grappler feat is very poor and risky, since the restraint condition is applied to both, [B]you and the creature[/B], negating all advantage/advantage relations between you and your target. Not only that, but attacks made by other creatures against you have advantage, while yours have disadvantage. Further you have disadvantage on Dex save as well, and your move is brought down to 0, so you can not drag your target. All this is leaving you much more vulnerable in a fight especially against multiple enemies and does not put you in a better position than your target. Instead of restraining your target [B](and yourself)[/B] just shove it to make it fall prone. A proned and grappled target can not stand up while being grappled, prone applies the advantage/disadvantage abilities only to the target, while leaving you unaffected. And that's the true selling point. You are not restraint yourself, leaving you in a much better position. To just quote the Grappler's manual on the feat: Grappler / Grappler [I]The hands-down most disappointing entry in the PHB, Grappler is the ultimate trap ability. [B]Its first ability is a worse version of the shove-to-prone combat option grapplers already have. [/B]Why invest in a feat for advantage when you can do it with basic combat actions? The second ability is what earns Grappler its green status. A restrained target suffers from disadvantage to all Dexterity saving throws, which works nicely with grapplers who use Dexterity-based spell damage. Or grapplers who have allies using that magic. This is a niche way to grapple but a fun one, so I leave it out there as an option for grapplers looking for new ways to enjoy the combat style. [B]As for the last bullet point, it's a leftover of an earlier edition. As the PHB Errata clarifies, " Ignore the third benefit; it refers to a nonexistent rule". All told, this is the feat that should have made us tick and instead it's one of the first you'll ignore.[/B][/I] Read more: [URL="http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition#ixzz4546xlpFQ"]http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition#ixzz4546xlpFQ [/URL] On a sidenote grapple does not grant advantage on grapple checks, but barbarian's rage does. It does grant advantage on attacks made against grappled creatures, but so does the proned condition. A grappled creature does not have disadvantage on it's attacks, but a proned creature has. Grappler therefore is a total waste unless you want to give the spellcasters in your party an edge, when it comes to certain spells cast. But that comes at a too great risk. [/QUOTE]
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