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Dwarven Battlerager Build
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<blockquote data-quote="the_move" data-source="post: 6867873" data-attributes="member: 6804624"><p>In all cases ranged attack party members can just draw a melee weapon and go hog wild, too. As I already pointed out this is not 4E. Whether ranged or melee, a rogue may still have one attack (Two, if he is dual wielding). He has advantage on the proned target in melee, and you are close, so he can pull of his Sneak Attack anyway. A Ranger can draw a one-hander and attack in melee to. He can apply Colossus Slayer, and Hunter's Mark. If there is only one target (you were referring to a solo mob) he can't use Horde Breaker anyway. </p><p></p><p>The only thing, that might not work is using the Sharpshooter feat for a -5 to hit/+10 to damage call. Yet still since you are holding down the mob, you can stall for time, even more so if the mob has disadvantage on his attacks he makes against you. The battle rager resistance is only the regular, unlike the bear totem barb, so having an extra damage mitigation is more than handy. And at AC 16 applying disadvantage is often mitigating more damage than resistances. When combined, even better.</p><p></p><p>What you miss is, that in the scenario you describe as the best possible situation to restrain an enemy along with yourself (a restrainable solo mob), it does also in no regard hurt your team, if they close in (and out) for the kill as well.</p><p></p><p>As a matter of fact there are no cases, where Grappler can truely stand out. Also being restraint yourself severely gripples it's usefulness on any case.</p></blockquote><p></p>
[QUOTE="the_move, post: 6867873, member: 6804624"] In all cases ranged attack party members can just draw a melee weapon and go hog wild, too. As I already pointed out this is not 4E. Whether ranged or melee, a rogue may still have one attack (Two, if he is dual wielding). He has advantage on the proned target in melee, and you are close, so he can pull of his Sneak Attack anyway. A Ranger can draw a one-hander and attack in melee to. He can apply Colossus Slayer, and Hunter's Mark. If there is only one target (you were referring to a solo mob) he can't use Horde Breaker anyway. The only thing, that might not work is using the Sharpshooter feat for a -5 to hit/+10 to damage call. Yet still since you are holding down the mob, you can stall for time, even more so if the mob has disadvantage on his attacks he makes against you. The battle rager resistance is only the regular, unlike the bear totem barb, so having an extra damage mitigation is more than handy. And at AC 16 applying disadvantage is often mitigating more damage than resistances. When combined, even better. What you miss is, that in the scenario you describe as the best possible situation to restrain an enemy along with yourself (a restrainable solo mob), it does also in no regard hurt your team, if they close in (and out) for the kill as well. As a matter of fact there are no cases, where Grappler can truely stand out. Also being restraint yourself severely gripples it's usefulness on any case. [/QUOTE]
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