Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Dwarven Battlerager Build
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the_move" data-source="post: 6867941" data-attributes="member: 6804624"><p>First and foremost team optimisation isn't a one-way street either. You're the meat shield, so your're mates should be able to adapt to your style, too.</p><p></p><p>About the warlock, he isn't exclusively designed for ranged combat. A bladelock wouldn't mind anyway. A tomelock can either pick Shocking Grasp or get Shillelagh along GFB/BB, even Polearm Mastery. That does not hinder him from acquiring an Agonizing Eldritch Blast either, so he can be very effective at both melee and ranged combat. The biggest deal (for you) however is his Hex, so he can apply disadvantage on the target's Strength (or Dexterity) ability checks, so it will have an even harder time escaping you. Considering it uses his action for an escape attempt. Since it has no disadvantage when attacking you (because you are restrained yourself) it might prefer killing/stunning/paralyzing/incapacitating/whatever you in order to break free.</p><p></p><p>Yes, Fighters, Rogues and Rangers won't be able to apply Sharpshooter, although even with advantage Sharpshooter is sometimes risky. They won't do so well either when you get downed by your restraint target, because you are restrained yourself, your AC 16 is nothing to write home about, and the monster might cause damage of a type, which you do not have resistance against. You are not a bear totem barb, remember. Or worse, it applies a nasty condition on you, as mentioned above. So with you being down, no more restraint and things can get really nasty for your squishies. So better skip on that -5 to hit/+10 to damage gamble, and you stay up twice to triple the time. </p><p></p><p>Yet, your companions can still do damage reliably. Rogues can Sneak Attack, Rangers have Extra Attack among additional stuff still applicable, so do Fighters. Any of these classes can wield a rapier, same damage die as a longbow.</p><p></p><p>Do you really still believe those maybe 1 out of 20 times Grappler might work (while other tactics/measures would also apply) is worth it? Will it actually make a difference? Better take a feat, which will help 15-20 out of 20 times and be on the safe side.</p></blockquote><p></p>
[QUOTE="the_move, post: 6867941, member: 6804624"] First and foremost team optimisation isn't a one-way street either. You're the meat shield, so your're mates should be able to adapt to your style, too. About the warlock, he isn't exclusively designed for ranged combat. A bladelock wouldn't mind anyway. A tomelock can either pick Shocking Grasp or get Shillelagh along GFB/BB, even Polearm Mastery. That does not hinder him from acquiring an Agonizing Eldritch Blast either, so he can be very effective at both melee and ranged combat. The biggest deal (for you) however is his Hex, so he can apply disadvantage on the target's Strength (or Dexterity) ability checks, so it will have an even harder time escaping you. Considering it uses his action for an escape attempt. Since it has no disadvantage when attacking you (because you are restrained yourself) it might prefer killing/stunning/paralyzing/incapacitating/whatever you in order to break free. Yes, Fighters, Rogues and Rangers won't be able to apply Sharpshooter, although even with advantage Sharpshooter is sometimes risky. They won't do so well either when you get downed by your restraint target, because you are restrained yourself, your AC 16 is nothing to write home about, and the monster might cause damage of a type, which you do not have resistance against. You are not a bear totem barb, remember. Or worse, it applies a nasty condition on you, as mentioned above. So with you being down, no more restraint and things can get really nasty for your squishies. So better skip on that -5 to hit/+10 to damage gamble, and you stay up twice to triple the time. Yet, your companions can still do damage reliably. Rogues can Sneak Attack, Rangers have Extra Attack among additional stuff still applicable, so do Fighters. Any of these classes can wield a rapier, same damage die as a longbow. Do you really still believe those maybe 1 out of 20 times Grappler might work (while other tactics/measures would also apply) is worth it? Will it actually make a difference? Better take a feat, which will help 15-20 out of 20 times and be on the safe side. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Dwarven Battlerager Build
Top