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<blockquote data-quote="the_move" data-source="post: 6868295" data-attributes="member: 6804624"><p>I believe that restraint is useful, but not at the cost of being restraint yourself. The first ability of the Grappler feat is made redundant by the second, and the third is a beta-remnant anyway. </p><p></p><p>I have ranged combatants in my party, too. A warlock and a ranger. Yet they've never fallen short of work, nor haven't been able to deal their stuff reliably. And the ranger, although a sharpshooter, is not above drawing his melee weapon, when neccessary. On a sidenote the OP's party seems to be more melee-oriented (PDK, swashbuckler, bladesinger, charming lore bard, battlerager (himself)). So is mine (bear barb, swashbuckler, open hand, hunter, tomelock, EK (myself)). </p><p></p><p>Yes, this thread is for a battlerager barbarian, but I think you are losing site of the fact, that even though restraining might be a good condition to put on your foe, that feature comes with a too big drawback to pursuit, even for a battlerager. Further I do not see any special synergy, as you can apply the damage done by your armor to a grappled target already, the bonus action attack even works anytime, so no need for a two-sided restraint. There is no special synergy grappler, respectively restraint provides to the battlerager.</p><p></p><p>I do not consider 5 ASI that big budget to waste on fancy stuff, especially since there are many other useful feats without drawbacks out there. Also you might want to get Strength and Con to 20, since your HP pool is of importance, too. That leaves you with 2 feats, maybe 3 if you're happy with 18 Con. I can think of 5 to 6 noteworthy feats to invest in, and Grappler ain't one of them.</p></blockquote><p></p>
[QUOTE="the_move, post: 6868295, member: 6804624"] I believe that restraint is useful, but not at the cost of being restraint yourself. The first ability of the Grappler feat is made redundant by the second, and the third is a beta-remnant anyway. I have ranged combatants in my party, too. A warlock and a ranger. Yet they've never fallen short of work, nor haven't been able to deal their stuff reliably. And the ranger, although a sharpshooter, is not above drawing his melee weapon, when neccessary. On a sidenote the OP's party seems to be more melee-oriented (PDK, swashbuckler, bladesinger, charming lore bard, battlerager (himself)). So is mine (bear barb, swashbuckler, open hand, hunter, tomelock, EK (myself)). Yes, this thread is for a battlerager barbarian, but I think you are losing site of the fact, that even though restraining might be a good condition to put on your foe, that feature comes with a too big drawback to pursuit, even for a battlerager. Further I do not see any special synergy, as you can apply the damage done by your armor to a grappled target already, the bonus action attack even works anytime, so no need for a two-sided restraint. There is no special synergy grappler, respectively restraint provides to the battlerager. I do not consider 5 ASI that big budget to waste on fancy stuff, especially since there are many other useful feats without drawbacks out there. Also you might want to get Strength and Con to 20, since your HP pool is of importance, too. That leaves you with 2 feats, maybe 3 if you're happy with 18 Con. I can think of 5 to 6 noteworthy feats to invest in, and Grappler ain't one of them. [/QUOTE]
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