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Dwarven Battlerager Build
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<blockquote data-quote="the_move" data-source="post: 6871863" data-attributes="member: 6804624"><p>1. Superiority dice are always limited, even and especially for a pure Battle Master, who is using nothing else.</p><p>2. The risk is therefore not being reduced by having more dice. It is reduced by having advantage over the target.</p><p>3. Furthet applying disadvantage on the target increase the chance trigger Riposte.</p><p>4. Menacing Strike will apply disadvantage on the target. So does shove to prone. Some creatures can not be frightened, so both are situational. Besides shove is more reliable (advantageous athletics check) than Menacing strike (Wis Save)</p><p>5. Tripping Attack prones the target. So does shove to prone. A creature, which can not be proned, can not be so by tripping attack either, so again situational. And again Shove is more reliable.</p><p>6. a d6 looks pretty meager in comparison to an extra attack done with your reaction (done with advantage) dealing your weapon damage +d6. Further precision strike only adds the superiority die to the attack roll, not the damage roll. Applying advantage instead should suffice.</p><p>7. Yes, a contoller should control, but it is nowhere started that he should do that solely. A controller, who applies reasonable damage in addition is of an asset to any team, since death is the most effective condition you can inflict upon a monster. A dead monster has no actions and it can't save from that condition.</p><p>8. The Battlerager does not have many reaction based features, this would it will most probably not collide with anything.</p><p></p><p>On a sidenote,NOT all of ktkenshinx's critics and ratings were totally comprehensible, especially in his grappler guide.</p><p>For example the cantrip "Create Bonfire"</p><p><em><span style="color: #660066"><strong>Create Bonfire</strong></span>: The first spell you can hold enemies in while grappling them. If restrained, they'll take 1d8 damage per turn on top of any other damage you're outputting. Not a good spell, but I add it here because it's where the restraining fun begins.</em><p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">Read more: <a href="http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-%282-0%29-Grappling-in-5th-Edition#ixzz45UpnyKCv" target="_blank">http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition#ixzz45UpnyKCv</a></span></p> <p style="text-align: left"><span style="color: #000000"></span></p><p></p><p>Now, what he missed is that Create Bonfire is a cantrip, which rises up to 4d8 of fire damage during character progression. A pure Eldritch Knight will most likely not be able to cast Enlarge or other 2nd/3rd level concentration spells at every encounter during the day. So Create Bonfire, might be a welcome alternative when you ran out of appropiate spellslots or want to save some for more important dangers, which might come up. Further it lasts up to ten rounds, so you are able to drag foes inside it with ease, executing your attacks and causing additional damage by concentrating on the spell, while keeping your target grappled inside. An EK grappler might not be able to invest that deeply into INT, but luckily Headbands of Intellect are affordable. If your DM rules in your favor that every consecutive Dex save to avoid the fire damage each round is affected by possible Eldritch Strikes you apply, this cantrip is at least <strong>black</strong> to <span style="color: #0000ff"><strong>blue</strong></span>.</p><p></p><p>Also his purple rating on Heavy Armor Master is debatable, since a grappler using no shield might profit a lot from that fixed damage resistance at any level.</p></blockquote><p></p>
[QUOTE="the_move, post: 6871863, member: 6804624"] 1. Superiority dice are always limited, even and especially for a pure Battle Master, who is using nothing else. 2. The risk is therefore not being reduced by having more dice. It is reduced by having advantage over the target. 3. Furthet applying disadvantage on the target increase the chance trigger Riposte. 4. Menacing Strike will apply disadvantage on the target. So does shove to prone. Some creatures can not be frightened, so both are situational. Besides shove is more reliable (advantageous athletics check) than Menacing strike (Wis Save) 5. Tripping Attack prones the target. So does shove to prone. A creature, which can not be proned, can not be so by tripping attack either, so again situational. And again Shove is more reliable. 6. a d6 looks pretty meager in comparison to an extra attack done with your reaction (done with advantage) dealing your weapon damage +d6. Further precision strike only adds the superiority die to the attack roll, not the damage roll. Applying advantage instead should suffice. 7. Yes, a contoller should control, but it is nowhere started that he should do that solely. A controller, who applies reasonable damage in addition is of an asset to any team, since death is the most effective condition you can inflict upon a monster. A dead monster has no actions and it can't save from that condition. 8. The Battlerager does not have many reaction based features, this would it will most probably not collide with anything. On a sidenote,NOT all of ktkenshinx's critics and ratings were totally comprehensible, especially in his grappler guide. For example the cantrip "Create Bonfire" [I][COLOR=#660066][B]Create Bonfire[/B][/COLOR]: The first spell you can hold enemies in while grappling them. If restrained, they'll take 1d8 damage per turn on top of any other damage you're outputting. Not a good spell, but I add it here because it's where the restraining fun begins.[/I][LEFT][COLOR=#000000] Read more: [URL="http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-%282-0%29-Grappling-in-5th-Edition#ixzz45UpnyKCv"]http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition#ixzz45UpnyKCv[/URL] [/COLOR][/LEFT] Now, what he missed is that Create Bonfire is a cantrip, which rises up to 4d8 of fire damage during character progression. A pure Eldritch Knight will most likely not be able to cast Enlarge or other 2nd/3rd level concentration spells at every encounter during the day. So Create Bonfire, might be a welcome alternative when you ran out of appropiate spellslots or want to save some for more important dangers, which might come up. Further it lasts up to ten rounds, so you are able to drag foes inside it with ease, executing your attacks and causing additional damage by concentrating on the spell, while keeping your target grappled inside. An EK grappler might not be able to invest that deeply into INT, but luckily Headbands of Intellect are affordable. If your DM rules in your favor that every consecutive Dex save to avoid the fire damage each round is affected by possible Eldritch Strikes you apply, this cantrip is at least [B]black[/B] to [COLOR=#0000ff][B]blue[/B][/COLOR]. Also his purple rating on Heavy Armor Master is debatable, since a grappler using no shield might profit a lot from that fixed damage resistance at any level. [/QUOTE]
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