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Dwarven Fighter Discussion
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<blockquote data-quote="Kaelkatar" data-source="post: 4426779" data-attributes="member: 72719"><p>If you are trying to max/min the best route is not the standard array. Dwarves are an awesome fighter race. The resistance to push/pulls/prones is very important, as is a minor action second wind.</p><p></p><p>The array that I would consider is the 18,13,13,10,10,8.</p><p>The 18 is your STR, and the 13s are CON and WIS. The 8 is set to CHA or INT depending largely on what skills you want to be a tad better.</p><p></p><p>Dwarfing bonuses raise those numbers to 18, 15, 15, 10, 10, 8.</p><p>Your Level 4 stats will go STR, CON.</p><p>Your level 8 stats will go STR, WIS</p><p></p><p>This will create a L8 array of 20, 16, 16, 10, 10, 8</p><p>The final L30 array that I find best gives you 26, 20, 20, 12, 12, 10. This leaves you with rather low non-fort saves, but allows insane control over melee enemies, a high AC, and damage that your ranger can even apperciate.</p><p></p><p>The high wisdom is important, as it makes the pit-fighter PP awesome, adding 4 damage to every attack at level 16, and 5 to every attack past 21. If you wish to go a non-pit fighter class, bump the wis to 16 and then focus on CON all the way to 30. This will offer less damage, and lower will saves, but possibly more hitpoints. </p><p></p><p>Greataxe or Maul/Heavyflail are both great ideas, and the biggest part of choosing is the feats and power that utilize it. Hammer rhythm is perhaps the most powerful feat that requires a specific weapon class, and the powers that add bonuses for hammers, in my opinion, outshine axe or flail bonuses. Still, your choice. The alternative is 1h weapon and shield, though the hit you take to reaping strike and power attack, as well as the base damage makes up for the +2 to AC bonus. </p><p></p><p>As for starting feats, I would go with Plate if you can get some plate, else toughness for defense or dwarven weapon focus for offence.</p></blockquote><p></p>
[QUOTE="Kaelkatar, post: 4426779, member: 72719"] If you are trying to max/min the best route is not the standard array. Dwarves are an awesome fighter race. The resistance to push/pulls/prones is very important, as is a minor action second wind. The array that I would consider is the 18,13,13,10,10,8. The 18 is your STR, and the 13s are CON and WIS. The 8 is set to CHA or INT depending largely on what skills you want to be a tad better. Dwarfing bonuses raise those numbers to 18, 15, 15, 10, 10, 8. Your Level 4 stats will go STR, CON. Your level 8 stats will go STR, WIS This will create a L8 array of 20, 16, 16, 10, 10, 8 The final L30 array that I find best gives you 26, 20, 20, 12, 12, 10. This leaves you with rather low non-fort saves, but allows insane control over melee enemies, a high AC, and damage that your ranger can even apperciate. The high wisdom is important, as it makes the pit-fighter PP awesome, adding 4 damage to every attack at level 16, and 5 to every attack past 21. If you wish to go a non-pit fighter class, bump the wis to 16 and then focus on CON all the way to 30. This will offer less damage, and lower will saves, but possibly more hitpoints. Greataxe or Maul/Heavyflail are both great ideas, and the biggest part of choosing is the feats and power that utilize it. Hammer rhythm is perhaps the most powerful feat that requires a specific weapon class, and the powers that add bonuses for hammers, in my opinion, outshine axe or flail bonuses. Still, your choice. The alternative is 1h weapon and shield, though the hit you take to reaping strike and power attack, as well as the base damage makes up for the +2 to AC bonus. As for starting feats, I would go with Plate if you can get some plate, else toughness for defense or dwarven weapon focus for offence. [/QUOTE]
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