Dwarven history, ancient-period style

CCamfield

First Post
Looking for suggestions, thumbs up, thumbs down, comments, anything!


In ancient days, before the secrets of iron were known, an empire spanned the lands from sea to sea. Not an empire of man, of elves, or of orcs, but of the dwarves.

The dwarves of old were many and powerful. While others worked with tools of stone and wood, and struggled against beasts and nature, the dwarves lived secure in their many caves, fashioning fine implements of bronze. Seeing that the other races lived in chaos and fear, the dwarves made many weapons and armour, and great armies sallied forth to pacify the land. The peoples of the plains and forest were subdued and came under the rule of the dwarves. Agriculture was developed and people settled in towns

Dwarven rule was stern but not cruel. Over time, however, the subject races tried to rebel. The dwarves were saddened by this rejection of order, and suppressed the revolts.

In reaction to the revolts, the status of the subject races was gradually reduced to that of slaves. Resistance continued to occasionally spark, but these efforts were defeated by legions of golems and other constructs created by a new breed of dwarven engineers.

The Artificer Lords, as they came to be known, garnered great favour and gradually became the dominant faction within the empire. Ultimately unsatisfied to work only in stone and bronze, many of the Artificer Lords began secret, grotesque experiments using the bodies of slaves. This led not only to the invention of flesh golems, but also the far more sinister art known as mad tailoring. Others went still further, and began to experiment on slaves who were still living. They learned the secrets of life and death, and gained great necromantic power.

Rumours of these experiments crept through the slave populations and ultimately to the general dwarven population as well. But after centuries of empire, most of the dwarves considered the other races to be worth far less than dwarves, and while disturbed, did not object strongly. Only a small minority were horrified. When their appeals to the Imperial Moot failed, they began to collaborate with the resistance. Unable to gain access to the great imperial tin mines, necessary for the production of bronze, they turned to small, hitherto untapped deposits of iron to create weaponry.

Over the next decades, the empire took on an increasingly dark aspect. The Artificer Lords gained complete control of the empire, practising their arts openly, and their great fire pits spewed constant streams of dark, poisonous clouds. The resistance continued to stockpile weapons, and established secret places in which to gather and train in small numbers.

Finally, the resistance was ready, and began the now-legendary Great Revolt. Well-equipped slave warriors, supported by the soldiers and runemages of the Sympathizers, launched devastating assaults on key points within the empire. Rebel skirmishers and heavy infantry proved more than a match for dwarven chariot forces. With every defeat of an imperial army, the rebels? numbers grew, as slaves flocked to the banner of freedom.

Tragically, without training, many of these slaves died as the Artificer Lords unleashed their armies of constructs and the undead. Many more slaves were slaughtered lest they be freed.

The battles were grim and losses high, but the forces of the Revolt marched on and on towards the capital, set within the slopes of a dormant volcano. The Artificers, growing desperate, began to systematically massacre the thousands of slaves within the city to create new undead forces.

All for nought. The Artificer Lords were betrayed from within by one of their own, in return for his survival. With his help, the rebels took the tunnels above the city, then used captured constructs to break through to the magma chamber of the volcano. Devastating lava slides raced through the city, forever burying the Artificer Lord and all their forces in solid rock.

In the aftermath of the revolt, the victorious forces dispersed. Their losses had been so great that, in a state of shock, they drifted variously back to their settlements or, desiring to put the past behind them, set off search of new places to live. A terrible age of darkness had ended, but a lesser age of anarchy and warfare would have to pass before new civilizations could flourish.
 
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Some comments on the Ancient line of the Dwarves.

You have basically three possible ancient lines: Tolkien, TSR (loosely based on Tolkien), and other (norse myths, etc).

If you follow, Tolkien, elves came before dwarves.

If you follow the WOTC/TSR approach, its not clear whether elves came before dwarves. It is clear however that the Dwarves had a high king. And the high king had 7 artifacts created by Moradin, the last of which is the Axe of the Dwarven Lords. The name of the high king is purposely left vague (so it can be Durin from Tolkien without infringing on copyrights).

Tom
 

Honestly, why does one have to follow any of those precedents? I'm not writing something for Middle-Earth or any official WotC world.

This history doesn't suggest which of the races was created first, actually. Just that while humans were still fighting with rocks tied to sticks, and elves were happily wandering the forests (exaggerating slightly here...) the dwarves started making stuff out of bronze, and from a desire to instill order for the betterment of all, created an empire which turned rather nasty.
 

I like it!

In my view is the scholastic approach to the books of Tolkien not interesting at all. It is all about good stories and good roleplaying sessions.

I like specificly the slightly understated style which is missing in so many roleplaying texts and the basic ideas hold better for exactly that reason.

One thing though: If the emapire was enormeausly great, maybe a conspiracy of one single person is not enough to make it fall unless this person is truely unique. You might want to describe this person in more detail.
 

I would probably have something about the betrayal being punished in the last moments of the ending of the great civilization and maybe even have some of the most EVIL of dungeons being explained away as chambers to contain the vengeance-alotted body parts of that great man hidden away lest they be wrought back together with powerful necromancies. Since no empire falls in a day, there could be dozens or more of these things lying around - some as decoys, others to entomb other followers of the traitor. As another note, the regular tombs of an empire of dwarven necromancers might be pretty vicious as well, since they could populate them with hordes of undead and traps - and probably would to keep their rivals from gaining access to their bodies and coercing clan secrets from them.
 

Comments, cool - thanks!

Although I stuck in that bit about the one Artificer Lord who betrayed his fellows (good idea that they killed him off in revenge), the rebellion did not come from him or any one other individual. Was I misleading somehow?

The way I see that betrayer, he was the guy who opened the secret entrance into the castle in return for some gold and not having his head stuck on a pike. They'd have stormed the castle eventually, but it would have been at great cost.

The rebellion itself was the result of a lot of peoples' actions over decades.

James, you're absolutely right about their tombs. :) I imagine their tombs were somewhat like the Egyptians - not necessarily in pyramids, but with fiendish traps, the walls inside the tomb itself covered with writings and pictographs describing the life of the deceased, guarded by golems as well as undead.

There might be a last army or regiment of motionless war golems hidden away somewhere, waiting for someone to order them into battle...
 

Heck, why go halfsies at it? Have the entire dwarven nation have a chance for rebirth, as a few of the most dedicated Artificers have been spending their lich-years working on the mother of all Epic level spells or series of Epic spells. This sort of thing can be really scary since the liches won't be really acting against the players directly even through agents unless they delve into enough tombs and collect enough lore to realize that a few of the MOST powerful of the Artificers were never killed and some of the deepest tombs look like they were never occupied but instead turned into weird labs...
 

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