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Dwarven locksmith turned adventurer - your input?
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1795015" data-attributes="member: 6584"><p>Sounds like a good idea.</p><p></p><p>* His alignment?</p><p>Sounds possibly Lawful to me... N or G, I guess. Or just Neutral or Neutral good. Reckon any of them would work. Perhaps even chaotic good or neutral if he's a mad genius type.</p><p></p><p>* What craft subskill would you give him?</p><p>Craft(Locksmith).</p><p></p><p>* Would he stick with the rogue class or multiclass?</p><p>Possibly Fighter if that fits with what he does. Wizard > Arcane trickster could be an interesting way to go? Evolve onto magical locks.</p><p></p><p>* Assuming his two highest attributes scores were both 15s, where would you assign those numbers?</p><p>Dex and Int for a locksmith/lockpicker. Would also fit well if you did the wizard thing.</p><p></p><p>* And what reason would he have to leave his community and take off with other adventurers for parts unknown?</p><p>He wants a new outlet for his life, his life is locks and the community is too restrictive for him to do anything else.</p><p>He may have decided he needs to adventure, so he can learn to build even better locks... inspiration he can't get at home.</p><p>One or more of his locks was defeated by a really clever thief:</p><p> He could have been exiled as a result. </p><p> He may be out to retrieve what was stolen. </p><p> He could be obsessed with catching the thief. </p><p></p><p>Hope any of that's some use!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1795015, member: 6584"] Sounds like a good idea. * His alignment? Sounds possibly Lawful to me... N or G, I guess. Or just Neutral or Neutral good. Reckon any of them would work. Perhaps even chaotic good or neutral if he's a mad genius type. * What craft subskill would you give him? Craft(Locksmith). * Would he stick with the rogue class or multiclass? Possibly Fighter if that fits with what he does. Wizard > Arcane trickster could be an interesting way to go? Evolve onto magical locks. * Assuming his two highest attributes scores were both 15s, where would you assign those numbers? Dex and Int for a locksmith/lockpicker. Would also fit well if you did the wizard thing. * And what reason would he have to leave his community and take off with other adventurers for parts unknown? He wants a new outlet for his life, his life is locks and the community is too restrictive for him to do anything else. He may have decided he needs to adventure, so he can learn to build even better locks... inspiration he can't get at home. One or more of his locks was defeated by a really clever thief: He could have been exiled as a result. He may be out to retrieve what was stolen. He could be obsessed with catching the thief. Hope any of that's some use! [/QUOTE]
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