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Dwarven locksmith turned adventurer - your input?
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<blockquote data-quote="Shallown" data-source="post: 1795246" data-attributes="member: 1368"><p>I played a character like this, in fact my first in 3.0 when it came out. I generated him with teh character generator and ended up with a sad charisma.</p><p></p><p>So I explained it as he was s killed craftsman but a failed business man. His brusque manner and gruff attitude basically made him lose business so he had to move on. This is why he became an adventurer. He was gnomish by the way. I used rogue as his class with craft trap and lock as his base skills. He believed in testing his own security designs and others if hired to do so. If anyone accused him of being a thief or rogue he usually tried to pig stick them. He was a professional fallen on hard times. I think he was LN. He didn't break laws if it could be avoided. </p><p></p><p>So perhaps this dwarf was failed as a business person either becuase of his own failings or perhaps there were enough where he was and he is striking out to make it on his own. Hiring on as an adventurer since they seem to hve the money to hire people like yourself so it must be profitable job. A good way to build a fund for starting a business. Plus most adventuring parties need an honest trap finder instead of putting faith in those nasty thieving guys they usually can find.</p><p></p><p>I explained his sneak attack and other rogue abilities as a natural defence developed by being a little person in a big person's world. I also wrote into his background he did associate with the darker side of the street as a way of learnng about the criminal mind set. Something a security specialist should know.</p><p></p><p>As far as stats go the Dex/Int are most important for this type of build. </p><p></p><p>You could also think about modeling yourself on something like the movie "Sneakers". Would make for an interesting character to say the least. </p><p></p><p>just a few ideas</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1795246, member: 1368"] I played a character like this, in fact my first in 3.0 when it came out. I generated him with teh character generator and ended up with a sad charisma. So I explained it as he was s killed craftsman but a failed business man. His brusque manner and gruff attitude basically made him lose business so he had to move on. This is why he became an adventurer. He was gnomish by the way. I used rogue as his class with craft trap and lock as his base skills. He believed in testing his own security designs and others if hired to do so. If anyone accused him of being a thief or rogue he usually tried to pig stick them. He was a professional fallen on hard times. I think he was LN. He didn't break laws if it could be avoided. So perhaps this dwarf was failed as a business person either becuase of his own failings or perhaps there were enough where he was and he is striking out to make it on his own. Hiring on as an adventurer since they seem to hve the money to hire people like yourself so it must be profitable job. A good way to build a fund for starting a business. Plus most adventuring parties need an honest trap finder instead of putting faith in those nasty thieving guys they usually can find. I explained his sneak attack and other rogue abilities as a natural defence developed by being a little person in a big person's world. I also wrote into his background he did associate with the darker side of the street as a way of learnng about the criminal mind set. Something a security specialist should know. As far as stats go the Dex/Int are most important for this type of build. You could also think about modeling yourself on something like the movie "Sneakers". Would make for an interesting character to say the least. just a few ideas later [/QUOTE]
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