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Dwarven Lumberjacks
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5102714" data-attributes="member: 82106"><p>Well, a skill challenge might not be too hard to come up with. In fact it seems like a pretty good one.</p><p></p><p>Athletics -> Demonstrate your wood chopping prowess to impress dwarves</p><p>Endurance -> Drink dwarves under table to impress dwarves</p><p>Acrobatics -> log rolling?</p><p>Diplomacy -> pretty obvious</p><p>Insight -> can give a hint for other skill uses or unlock another skill</p><p>Thievery -> get hold of something that implicates a dwarf for doing something nefarious and casts doubt on their current activities</p><p>Streetwise -> talk up a dwarf and learn a useful fact</p><p>Perception -> notice something important/odd</p><p>History -> impress dwarves with knowledge of dwarven exploits</p><p>Nature -> learn/notice something about trees that is useful in your argument</p><p>Arcana -> not sure, but probably could come up with something, turn dwarf ale green...</p><p>Intimidate -> might work but maybe not a good idea, your call, could be effective</p><p>Religion -> something!</p><p></p><p>Anyway. You get the idea, pretty close to ANY skill could be handy if the task is to get the dwarves to listen and agree with you about something. Make around 7 primary (moderate DC) skills that can gain one success each say or maybe need to be 'unlocked' first by a secondary (dwarves will only talk after heavy drinking, Endurance unlocks Diplomacy). As my quick list shows I THINK almost any of the other skills can work as a secondary that is either a hard DC for one success, gives a bonus on another check, or maybe one of them can erase a failure on a hard check. </p><p></p><p>Just run it as a social interaction and let the overall attitude of the dwarves show based on how well the PCs roll. It could easily be a complexity 5 challenge as its certainly got enough skills to engage everyone. As the failures mount the dwarves can get more skeptical and vice versa. </p><p></p><p>If the party leans on the dwarves and fails then it could break out into fighting if you want. Assuming the PCs don't outright attack though it will probably end up being all talk.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5102714, member: 82106"] Well, a skill challenge might not be too hard to come up with. In fact it seems like a pretty good one. Athletics -> Demonstrate your wood chopping prowess to impress dwarves Endurance -> Drink dwarves under table to impress dwarves Acrobatics -> log rolling? Diplomacy -> pretty obvious Insight -> can give a hint for other skill uses or unlock another skill Thievery -> get hold of something that implicates a dwarf for doing something nefarious and casts doubt on their current activities Streetwise -> talk up a dwarf and learn a useful fact Perception -> notice something important/odd History -> impress dwarves with knowledge of dwarven exploits Nature -> learn/notice something about trees that is useful in your argument Arcana -> not sure, but probably could come up with something, turn dwarf ale green... Intimidate -> might work but maybe not a good idea, your call, could be effective Religion -> something! Anyway. You get the idea, pretty close to ANY skill could be handy if the task is to get the dwarves to listen and agree with you about something. Make around 7 primary (moderate DC) skills that can gain one success each say or maybe need to be 'unlocked' first by a secondary (dwarves will only talk after heavy drinking, Endurance unlocks Diplomacy). As my quick list shows I THINK almost any of the other skills can work as a secondary that is either a hard DC for one success, gives a bonus on another check, or maybe one of them can erase a failure on a hard check. Just run it as a social interaction and let the overall attitude of the dwarves show based on how well the PCs roll. It could easily be a complexity 5 challenge as its certainly got enough skills to engage everyone. As the failures mount the dwarves can get more skeptical and vice versa. If the party leans on the dwarves and fails then it could break out into fighting if you want. Assuming the PCs don't outright attack though it will probably end up being all talk. [/QUOTE]
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