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Dwarven MechGolems
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<blockquote data-quote="Sylvaroth" data-source="post: 1726685" data-attributes="member: 20295"><p>Thanks, <strong>Halivar</strong>!</p><p></p><p></p><p></p><p></p><p>Your concearn and warning are well appreciated, but I still want to do them.</p><p>I take a chance so that in the end there will be something pretty innovative I think. If the above situation should occur I still would know for myself that I had done something I dreamd of for some time now. I hope you are there, too.</p><p></p><p></p><p></p><p></p><p>The dwarves are not actually telepathic, but sitting inside a war respectively mining golem enables them, eg. through donning some kind of helmet like device, to steer them, replacing the elemental spirit that naturally animates a golem. To distinguish each pilot and her golem from the other I would suggest to use some of the pilots stats (BAB, Ref, etc.), though tose could as well be a little enhanced by the golem. Of course the pilot should have to make concentration checks on certain occasions (after taking particularly heavy damage aso.) and should need to recover from the mental strain for some time, so the use should be limited concearning duration and difficulty of the performed tasks, that is succeeding the concentration checks should become harder by time, applying modifiers for certain tasks or incidents.</p><p></p><p></p><p></p><p></p><p>Of course the mental conditioning of the golem pilots should require a feat. </p><p></p><p><strong>Golem Conductor</strong> [General]</p><p>You are able to operate a dwarfish war or mining golem.</p><p><strong>Prerequesites:</strong> Tharsûnian Dwarf, ...</p><p><strong>Benefit:</strong> ...</p><p><strong>Normal:</strong> You cannot use a dwarfish golem.</p><p></p><p>As three more specific tasks I would like to create the <strong>Dwarven Golem</strong> stats, the corresponding <strong>Create Dwarven Golem</strong> creation feat and the <strong>Golem Conductor</strong> feat required to control the construct mentally.</p></blockquote><p></p>
[QUOTE="Sylvaroth, post: 1726685, member: 20295"] Thanks, [B]Halivar[/B]! Your concearn and warning are well appreciated, but I still want to do them. I take a chance so that in the end there will be something pretty innovative I think. If the above situation should occur I still would know for myself that I had done something I dreamd of for some time now. I hope you are there, too. The dwarves are not actually telepathic, but sitting inside a war respectively mining golem enables them, eg. through donning some kind of helmet like device, to steer them, replacing the elemental spirit that naturally animates a golem. To distinguish each pilot and her golem from the other I would suggest to use some of the pilots stats (BAB, Ref, etc.), though tose could as well be a little enhanced by the golem. Of course the pilot should have to make concentration checks on certain occasions (after taking particularly heavy damage aso.) and should need to recover from the mental strain for some time, so the use should be limited concearning duration and difficulty of the performed tasks, that is succeeding the concentration checks should become harder by time, applying modifiers for certain tasks or incidents. Of course the mental conditioning of the golem pilots should require a feat. [B]Golem Conductor[/B] [General] You are able to operate a dwarfish war or mining golem. [B]Prerequesites:[/B] Tharsûnian Dwarf, ... [B]Benefit:[/B] ... [B]Normal:[/B] You cannot use a dwarfish golem. As three more specific tasks I would like to create the [B]Dwarven Golem[/B] stats, the corresponding [B]Create Dwarven Golem[/B] creation feat and the [B]Golem Conductor[/B] feat required to control the construct mentally. [/QUOTE]
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