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Dwarven MechGolems
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<blockquote data-quote="rkanodia" data-source="post: 1740222" data-attributes="member: 11681"><p>Personally, I would just treat them as suits of armor that grant bonuses to the character inside, and price them accordingly. For instance, a war suit might be +1 plate mail that grants the character +2 strength, DR 2/- and does a slam attack for 3d6 points of damage. A mining suit might grant a burrow speed of 3 feet. Either suit completely encloses the character's body, preventing him from using his hands to manipulate items; the suits are sufficiently jointed to be able to throw a boulder or carry a sword (though not to grasp it as a weapon), but, say, a quill pen would be too small for it to pick up. Because of the limited vision out of a suit's cockpit, the flanking bonus against a character inside a suit is increased to +4. Requiring a feat might be a reasonable way to reduce the cost of creating them.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1740222, member: 11681"] Personally, I would just treat them as suits of armor that grant bonuses to the character inside, and price them accordingly. For instance, a war suit might be +1 plate mail that grants the character +2 strength, DR 2/- and does a slam attack for 3d6 points of damage. A mining suit might grant a burrow speed of 3 feet. Either suit completely encloses the character's body, preventing him from using his hands to manipulate items; the suits are sufficiently jointed to be able to throw a boulder or carry a sword (though not to grasp it as a weapon), but, say, a quill pen would be too small for it to pick up. Because of the limited vision out of a suit's cockpit, the flanking bonus against a character inside a suit is increased to +4. Requiring a feat might be a reasonable way to reduce the cost of creating them. [/QUOTE]
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