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Dwarven Monk 4 Advice
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<blockquote data-quote="FreeXenon" data-source="post: 5204393" data-attributes="member: 6228"><p>Yea, yea, I know dwarven monk is suboptimal, but work with me peeps! </p><p></p><p>This is my first time playing a monk and it is going to be interesting since it is a striker that dabbles in control. I have found that engaging the boss of the encounter is probably not where the Monk is going to necessarily excel, but potentially cleaning up or clearing the way through the others is.</p><p></p><p>So, we are going through the <strong>Scales of War</strong> campaign reskinned for Eberron and my pimped out Elven Rogue Superior Crossbow Sniper died wishing he had a ring of feather fall after being knocked of a ledge from pushes from consecutive hits from belly bow archers and failing my save. =( </p><p></p><p>Fortunately, in the next room I was able to introduce a new character which I whipped up pretty quickly. I have changed him a little bit after taking a closer look at the class and feats, but here he is.</p><p></p><p></p><p><strong>Feats:</strong> For feats I am thinking of picking up <strong>Long Spear</strong> so I can extend the range of my attacks. I think that will work with Monk powers, right? Plus taking the <strong>Pointed Step</strong> feat, but I am not sure if I take Long Spear prof if I even need the Pointed Step feat? I am also eventually considering <strong>Durable</strong> too.</p><p></p><p><strong>Powers:</strong> I am thinking of picking up powers similar to Endure Pain and Eternal Mountain that increase my durability.</p><p></p><p>Let me know what you think or if I am missing something...</p><p></p><p>Thanks all! </p><p></p><p>[code]Lorgar Four Beers, level 4</p><p>Dwarf, Monk</p><p>Build: Stone Fist Monk</p><p>Monastic Tradition: Stone Fist</p><p>Versatile Expertise: Versatile Expertise (Spear)</p><p>Versatile Expertise: Versatile Expertise (Ki Focuses)</p><p>Background: Geography - Mountains (Dungeoneering class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 16, Con 13, Dex 18, Int 10, Wis 14, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 15, Con 11, Dex 17, Int 10, Wis 12, Cha 8.</p><p></p><p></p><p>AC: 20 Fort: 16 Reflex: 17 Will: 16</p><p>HP: 45 Surges: 8 Surge Value: 11</p><p></p><p>TRAINED SKILLS</p><p>Stealth +11, Endurance +10, Athletics +10, Dungeoneering +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Arcana +2, Bluff +1, Diplomacy +1, Heal +4, History +2, Insight +4, Intimidate +1, Nature +4, Perception +4, Religion +2, Streetwise +1, Thievery +6</p><p></p><p>FEATS</p><p>Level 1: Versatile Expertise</p><p>Level 2: Toughness</p><p>Level 4: Unarmored Agility</p><p></p><p>POWERS</p><p>Monk at-will 1: Five Storms</p><p>Monk at-will 1: Crane's Wings</p><p>Monk encounter 1: Drunken Monkey</p><p>Monk daily 1: Spinning Leopard Maneuver</p><p>Monk utility 2: Endure Pain</p><p>Monk encounter 3: Eternal Mountain</p><p></p><p>ITEMS</p><p>Monk Unarmed Strike, Adventurer's Kit, Spear, Shuriken (5), Magic Ki Focus +1, Cloth Armor (Basic Clothing), Everburning Torch, Grappling Hook, Potion of Healing (heroic tier)[/code]</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 5204393, member: 6228"] Yea, yea, I know dwarven monk is suboptimal, but work with me peeps! This is my first time playing a monk and it is going to be interesting since it is a striker that dabbles in control. I have found that engaging the boss of the encounter is probably not where the Monk is going to necessarily excel, but potentially cleaning up or clearing the way through the others is. So, we are going through the [B]Scales of War[/B] campaign reskinned for Eberron and my pimped out Elven Rogue Superior Crossbow Sniper died wishing he had a ring of feather fall after being knocked of a ledge from pushes from consecutive hits from belly bow archers and failing my save. =( Fortunately, in the next room I was able to introduce a new character which I whipped up pretty quickly. I have changed him a little bit after taking a closer look at the class and feats, but here he is. [B]Feats:[/B] For feats I am thinking of picking up [B]Long Spear[/B] so I can extend the range of my attacks. I think that will work with Monk powers, right? Plus taking the [B]Pointed Step[/B] feat, but I am not sure if I take Long Spear prof if I even need the Pointed Step feat? I am also eventually considering [B]Durable[/B] too. [B]Powers:[/B] I am thinking of picking up powers similar to Endure Pain and Eternal Mountain that increase my durability. Let me know what you think or if I am missing something... Thanks all! [code]Lorgar Four Beers, level 4 Dwarf, Monk Build: Stone Fist Monk Monastic Tradition: Stone Fist Versatile Expertise: Versatile Expertise (Spear) Versatile Expertise: Versatile Expertise (Ki Focuses) Background: Geography - Mountains (Dungeoneering class skill) FINAL ABILITY SCORES Str 16, Con 13, Dex 18, Int 10, Wis 14, Cha 8. STARTING ABILITY SCORES Str 15, Con 11, Dex 17, Int 10, Wis 12, Cha 8. AC: 20 Fort: 16 Reflex: 17 Will: 16 HP: 45 Surges: 8 Surge Value: 11 TRAINED SKILLS Stealth +11, Endurance +10, Athletics +10, Dungeoneering +11 UNTRAINED SKILLS Acrobatics +6, Arcana +2, Bluff +1, Diplomacy +1, Heal +4, History +2, Insight +4, Intimidate +1, Nature +4, Perception +4, Religion +2, Streetwise +1, Thievery +6 FEATS Level 1: Versatile Expertise Level 2: Toughness Level 4: Unarmored Agility POWERS Monk at-will 1: Five Storms Monk at-will 1: Crane's Wings Monk encounter 1: Drunken Monkey Monk daily 1: Spinning Leopard Maneuver Monk utility 2: Endure Pain Monk encounter 3: Eternal Mountain ITEMS Monk Unarmed Strike, Adventurer's Kit, Spear, Shuriken (5), Magic Ki Focus +1, Cloth Armor (Basic Clothing), Everburning Torch, Grappling Hook, Potion of Healing (heroic tier)[/code] [/QUOTE]
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