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Dwarven Monk 4 Advice
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<blockquote data-quote="FreeXenon" data-source="post: 5219625" data-attributes="member: 6228"><p><span style="color: DarkOrange"><strong>Elf Sniper:</strong></span> As far as the elf is concerned the party climbed down the 160' to get my body. One of the party members, an Eladrin Swordmage, looted me without a second thought and would have left my body there to rot... he has some sort of an emnity towards elves... *shrug* =)</p><p></p><p>and the warforged brawling fighter volunteered to return my body to my mother in the Eldeen Reaches. I was rather surprised and pleased at this. =) </p><p></p><p><span style="color: DarkOrange"><strong>Dwarf Monk:</strong></span> He worked well. I used the 5 Storms to great effect to clear crap loads of minions, even required the flurry to kill some. Pointed step would have come in handy.</p><p></p><p>Drunken Monkey's movement was great for getting through obstacles to get to some archers trying to hide behind cover. Silly archers... there is a monk in the hizzouse. =)</p><p></p><p>At one point the entire party was unconscious except for our Warlord who was out of heals, Fortunately, he had his dragon breath left to clear the field of a gaggle of minions which gave us our last chance to escape before the boss named Tusk (in Scales of War) was able to return to smacking us down with zeal. </p><p></p><p><span style="color: DarkOrange"><strong>Monk Observations:</strong></span> I think I mentioned this up thread, but the monk really seems to fill the role a melee controller. We have, IMHO, close bursts and multi-target attacks for clearing minions and some pushes for crowd controlled combined with respectable damage and a lot of mobility - half melee controller and half striker. </p><p></p><p>I have found that if I play him that way he works well. I try to avoid the Solo's and Elites if I can and leave them to the more single target strikers and our two meat shields. I love our meat shields! <3 If I do engage the Solo's and Elites I am looking at d10+11 damage (including flurry) with Crane's Wings. My chosen dailies are multi-target too, so if we have a battlefield filling with minions I will be going berzerk clearing the field - Blender ON - so the real killa's can get to work. I have also found that non solo or elite creatures are a challenge, but my powers allow me to significantly wear them down. Monks work better with support.</p><p></p><p>I would be happy to hear other people's thoughts on monk's in play too.</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 5219625, member: 6228"] [COLOR="DarkOrange"][B]Elf Sniper:[/B][/COLOR] As far as the elf is concerned the party climbed down the 160' to get my body. One of the party members, an Eladrin Swordmage, looted me without a second thought and would have left my body there to rot... he has some sort of an emnity towards elves... *shrug* =) and the warforged brawling fighter volunteered to return my body to my mother in the Eldeen Reaches. I was rather surprised and pleased at this. =) [COLOR="DarkOrange"][B]Dwarf Monk:[/B][/COLOR] He worked well. I used the 5 Storms to great effect to clear crap loads of minions, even required the flurry to kill some. Pointed step would have come in handy. Drunken Monkey's movement was great for getting through obstacles to get to some archers trying to hide behind cover. Silly archers... there is a monk in the hizzouse. =) At one point the entire party was unconscious except for our Warlord who was out of heals, Fortunately, he had his dragon breath left to clear the field of a gaggle of minions which gave us our last chance to escape before the boss named Tusk (in Scales of War) was able to return to smacking us down with zeal. [COLOR="DarkOrange"][B]Monk Observations:[/B][/color] I think I mentioned this up thread, but the monk really seems to fill the role a melee controller. We have, IMHO, close bursts and multi-target attacks for clearing minions and some pushes for crowd controlled combined with respectable damage and a lot of mobility - half melee controller and half striker. I have found that if I play him that way he works well. I try to avoid the Solo's and Elites if I can and leave them to the more single target strikers and our two meat shields. I love our meat shields! <3 If I do engage the Solo's and Elites I am looking at d10+11 damage (including flurry) with Crane's Wings. My chosen dailies are multi-target too, so if we have a battlefield filling with minions I will be going berzerk clearing the field - Blender ON - so the real killa's can get to work. I have also found that non solo or elite creatures are a challenge, but my powers allow me to significantly wear them down. Monks work better with support. I would be happy to hear other people's thoughts on monk's in play too. [/QUOTE]
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