Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dwarven Pirate Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4799523" data-attributes="member: 6533"><p>Hmm.</p><p></p><p>Dwarves who use icebergs as Motherships? </p><p></p><p>They're homeland is on the edge of a mighty glacial shelf and each year at 'Calving time' they tame the icebergs that float past their strongholds.</p><p></p><p>Using a mix of magic and engineering they carve out homes among the ice and retrofit the outer layers with docks, some paddlewheels, cranes, and other equipment to enable them to support a flotilla of barges, kayaks, and outrigger canoes. The largest Burgs are actually capable of supporting squadrons of Dromons. </p><p></p><p>The Motherships are then prepped with magic and special ice treatments to preserve their longevity and sent forth to roam the currents.</p><p></p><p>Most Motherships are unpowered, but their vast holds allow the dwarves to operate at sea for months without resupply. Dwarven longboats and war kayaks can threaten even open sea lanes in the warmest months of the year through the use of their Burgs. Further, unlike other pirates, the Dwarves have no permanent haven to defend. A Burg can be easilly defended, is practically unsinkable by conventional naval forces, and is easy to abandon.</p><p></p><p>Further, the icy conditions are ideal for food storage. Dwarven pirates are often at the peak of physical condition where their prey suffers from scurvy and deprivation.</p><p></p><p>The final secret of the Burgs is a temple and ritual space located at the heart of the Burg. Here the burg priests track the location and condition of any other burg in the fleet. As the warming season begins to degrade the southernmost burgs the flotilla can sail to the next coldest one and so on up the chain till they are in familiar waters. Further the mightiest burgs are equipped with one-use teleportation circles that can be engaged to simultaneously transport the burgs cargo to the homelands and melt the ice so that the secrets of the burg will not fall into enemy hands.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4799523, member: 6533"] Hmm. Dwarves who use icebergs as Motherships? They're homeland is on the edge of a mighty glacial shelf and each year at 'Calving time' they tame the icebergs that float past their strongholds. Using a mix of magic and engineering they carve out homes among the ice and retrofit the outer layers with docks, some paddlewheels, cranes, and other equipment to enable them to support a flotilla of barges, kayaks, and outrigger canoes. The largest Burgs are actually capable of supporting squadrons of Dromons. The Motherships are then prepped with magic and special ice treatments to preserve their longevity and sent forth to roam the currents. Most Motherships are unpowered, but their vast holds allow the dwarves to operate at sea for months without resupply. Dwarven longboats and war kayaks can threaten even open sea lanes in the warmest months of the year through the use of their Burgs. Further, unlike other pirates, the Dwarves have no permanent haven to defend. A Burg can be easilly defended, is practically unsinkable by conventional naval forces, and is easy to abandon. Further, the icy conditions are ideal for food storage. Dwarven pirates are often at the peak of physical condition where their prey suffers from scurvy and deprivation. The final secret of the Burgs is a temple and ritual space located at the heart of the Burg. Here the burg priests track the location and condition of any other burg in the fleet. As the warming season begins to degrade the southernmost burgs the flotilla can sail to the next coldest one and so on up the chain till they are in familiar waters. Further the mightiest burgs are equipped with one-use teleportation circles that can be engaged to simultaneously transport the burgs cargo to the homelands and melt the ice so that the secrets of the burg will not fall into enemy hands. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dwarven Pirate Challenge
Top