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Dwarven Sourcebooks: Best source for society descriptions?
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<blockquote data-quote="Azgulor" data-source="post: 1801569" data-attributes="member: 14291"><p>I disagree. All of the "major" racial books on the market today are not setting specific (<em>Burok Torn </em> is the exception, not the rule here). If you're publishing a book about an "iconic" race, generalizations are not the issue. You can go all the way back to the <insert name of race> Point of View articles from the old Dragon mags to the more current issue I referenced in my earlier post.</p><p></p><p>I think the problem lies in that market expectation is that ANY d20 book will be rife with feats, prestige classes, and the other trappings of d20 RULES. There isn't anything intrinsicly wrong with that approach, it just shocks me that everyone follows the same damn formula. It's probably a riskier financial proposition, but hardly a 100% certainty for failure. For example, <em>A Magical Medieval Society: Western Europe</em> is, as far as I can tell, a financial and critical success. It has rules in addition to flavor text/fluff, but the mechanics fill a void of information that the D&D rulebooks lack. If a similar model were applied to racial cultures I think they could become the definitive benchmark for racial books. Imagine:</p><p>Dwarven Culture/Society: The cultural, societal, and economic aspects of an underground society. With rules to support it, generate demographics and economics.</p><p>Elven Culture/Society: Reconciling the sylvan existence with extremely long lifespans and what is typically the oldest civilization of a fantasy world. Again, with rules to aid the weary DM in generating the finer points of the culture.</p><p>Orcs/Goblinoids Culture/Society: Could be applied to broader spectrum of tribal existence for other barbarians as well.</p><p></p><p>Even if I was running my campaign under some version of the d20 rules, I really have all the feats, pretige classes, sub races, and spells that I need. Scratch that, I have more than I'll ever need or could possibly use.</p><p></p><p>Ah well...</p></blockquote><p></p>
[QUOTE="Azgulor, post: 1801569, member: 14291"] I disagree. All of the "major" racial books on the market today are not setting specific ([I]Burok Torn [/I] is the exception, not the rule here). If you're publishing a book about an "iconic" race, generalizations are not the issue. You can go all the way back to the <insert name of race> Point of View articles from the old Dragon mags to the more current issue I referenced in my earlier post. I think the problem lies in that market expectation is that ANY d20 book will be rife with feats, prestige classes, and the other trappings of d20 RULES. There isn't anything intrinsicly wrong with that approach, it just shocks me that everyone follows the same damn formula. It's probably a riskier financial proposition, but hardly a 100% certainty for failure. For example, [I]A Magical Medieval Society: Western Europe[/I] is, as far as I can tell, a financial and critical success. It has rules in addition to flavor text/fluff, but the mechanics fill a void of information that the D&D rulebooks lack. If a similar model were applied to racial cultures I think they could become the definitive benchmark for racial books. Imagine: Dwarven Culture/Society: The cultural, societal, and economic aspects of an underground society. With rules to support it, generate demographics and economics. Elven Culture/Society: Reconciling the sylvan existence with extremely long lifespans and what is typically the oldest civilization of a fantasy world. Again, with rules to aid the weary DM in generating the finer points of the culture. Orcs/Goblinoids Culture/Society: Could be applied to broader spectrum of tribal existence for other barbarians as well. Even if I was running my campaign under some version of the d20 rules, I really have all the feats, pretige classes, sub races, and spells that I need. Scratch that, I have more than I'll ever need or could possibly use. Ah well... [/QUOTE]
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