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Dwarven Sourcebooks: Best source for society descriptions?
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<blockquote data-quote="Samothdm" data-source="post: 1802560" data-attributes="member: 5473"><p>I see what you're saying. But, from a financial perspective, books with feats, new skills, and PrCs are usually (always?) going to sell better because they're designed for the players and there are more players than DMs.</p><p></p><p>A book about Dwarven (or any racial culture) is aimed mostly at DMs which is a much smaller piece of the overall gaming consumer pie. So, right there, you're taking a risk.</p><p></p><p>A book like <em>A Magical Society: Ecology & Culture</em> is a little more generic and applicable to a much greater audience of DMs and world builders than would be a book about the specifics of Dwarven culture.</p><p></p><p>And, maybe this is just speaking for the way that I built my campaign worlds over the years, but I don't want anyone else telling me how the Dwarven, Elven, etc. societies and cultures work. Sometimes those sections are fun to read, but I hardlly ever use them in my games. I don't care about a generic Dwarven pantheon. I have my own. I don't need to know how the Dwarven clan system is set up to operate underground and how they trade with other underground cultures, because the dwarves in my world don't live underground. And, I don't really care too much about reconciling the Elven longer lifespan with their culture because the elves in my world don't live for as long as traditional Tolkiensian or D&D elves. I like making up my own stuff for these types of questions. So, a book like <em>MMS: Ecology & Culture</em> is more helpful to me when making up these types of decisions because it helps me frame them in a little more realistic context. For the more fantastical stuff - I'll do that on my own.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 1802560, member: 5473"] I see what you're saying. But, from a financial perspective, books with feats, new skills, and PrCs are usually (always?) going to sell better because they're designed for the players and there are more players than DMs. A book about Dwarven (or any racial culture) is aimed mostly at DMs which is a much smaller piece of the overall gaming consumer pie. So, right there, you're taking a risk. A book like [i]A Magical Society: Ecology & Culture[/i] is a little more generic and applicable to a much greater audience of DMs and world builders than would be a book about the specifics of Dwarven culture. And, maybe this is just speaking for the way that I built my campaign worlds over the years, but I don't want anyone else telling me how the Dwarven, Elven, etc. societies and cultures work. Sometimes those sections are fun to read, but I hardlly ever use them in my games. I don't care about a generic Dwarven pantheon. I have my own. I don't need to know how the Dwarven clan system is set up to operate underground and how they trade with other underground cultures, because the dwarves in my world don't live underground. And, I don't really care too much about reconciling the Elven longer lifespan with their culture because the elves in my world don't live for as long as traditional Tolkiensian or D&D elves. I like making up my own stuff for these types of questions. So, a book like [i]MMS: Ecology & Culture[/i] is more helpful to me when making up these types of decisions because it helps me frame them in a little more realistic context. For the more fantastical stuff - I'll do that on my own. [/QUOTE]
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