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<blockquote data-quote="handforged" data-source="post: 18161" data-attributes="member: 2027"><p><strong>Demographics</strong></p><p></p><p>Assuming a community of 75,000 units, the DMG provides for the following levels of classed characters.</p><p></p><p>A metropolis is anything above 25,000 units, so I essentially calculated for 3 metropolises.</p><p></p><p>Highest level characters by class:</p><p>[CODE][COLOR=silver]</p><p>Bbn 1d4+12 x12</p><p> (3 each of 13th, 14th, 15th, and 16th level)</p><p>Brd 1d6+12 x12</p><p> (2 each of 13th, 14th, 15th, 16th, 17th, and 18th level)</p><p>Clr 1d6+12 x12</p><p> (2 each of 13th, 14th, 15th, 16th, 17th, and 18th level)</p><p>Drd 1d6+12 x12</p><p> (2 each of 13th, 14th, 15th, 16th, 17th, and 18th level)</p><p>Ftr 1d8+12 x12</p><p> (2 each of 13th, 14th, 15th, and 16th level plus one each of 17th, 18th, 19th and 20th level)</p><p>Mnk 1d4+12 x12</p><p> (3 each of 13th, 14th, 15th, and 16th level)</p><p>Pal 1d3+12 x12</p><p> (4 each of 13th, 14th, and 15th level)</p><p>Rgr 1d3+12 x12</p><p> (4 each of 13th, 14th, and 15th level)</p><p>Rog 1d8+12 x12</p><p> (2 each of 13th, 14th, 15th, and 16th level plus one each of 17th, 18th, 19th and 20th level)</p><p>Sor 1d4+12 x12</p><p> (3 each of 13th, 14th, 15th, and 16th level)</p><p>Wiz 1d4+12 x12</p><p> (3 each of 13th, 14th, 15th, and 16th level)</p><p></p><p>Ade 1d6+12 x12</p><p> (2 each of 13th, 14th, 15th, 16th, 17th, and 18th level)</p><p>Ari 1d4+12 x12</p><p> (3 each of 13th, 14th, 15th, and 16th levels)</p><p>Com 4d4+12 x12</p><p> (1 each of 16th, 17th, 18th, and 19th levels plus 8 20th levels)</p><p>Exp 3d4+12 x12</p><p> (1 each of 15th, 16th, 17th, 18th, and 19th levels plus 7 20th levels)</p><p>War 2d4+12 x12 </p><p> (2 each of 13th, 14th, 15th, 16th, and 17th level plus one each of 18th, 19th and 20th level)[/COLOR] [/CODE]</p><p></p><p>Each of these individuals then creates a tree of lower level individuals by taking a half their level and giving them double the number of people.</p><p></p><p>Ex. 1 20th level fighter would also produce 2 @ 10th, 4 @ 5th, 8 @ 3rd, and 16 @ 1st.</p><p></p><p>The DMG also gives the following percentages for splitting up the rest of the population.</p><p></p><p>Ade 0.5%</p><p>Ari 0.5%</p><p>Com 91%</p><p>Exp 3%</p><p>War 5%</p><p></p><p>I think that while these are good guidelines for determining a normal city, is does not take into account the unusual nature of our Dwarven Megalopolis (really big city for those not into Greek).</p><p></p><p>I suggest the following stats for the general population of the delve.</p><p></p><p>Ade 0.5% (this could be Shamans from OA)</p><p>Ari 0% (the leaders of this city are fighters)</p><p>Com 40% (these are the manual laborers)</p><p>Exp 9.5% (these are the craftsmen that lead the guilds)</p><p>War 50% (these are the rest of the manual and more trained labor, but they have also been trained in fighting)</p><p></p><p>I think that while the numbers for PC classes above should be used as guidelines, each class's purpose within the delve should be defined before we draw up numbers. NPCs with such high level will need to be fleshed out as important parts of the delve community. Numbers alone won't do.</p><p></p><p>~hf</p></blockquote><p></p>
[QUOTE="handforged, post: 18161, member: 2027"] [b]Demographics[/b] Assuming a community of 75,000 units, the DMG provides for the following levels of classed characters. A metropolis is anything above 25,000 units, so I essentially calculated for 3 metropolises. Highest level characters by class: [CODE][COLOR=silver] Bbn 1d4+12 x12 (3 each of 13th, 14th, 15th, and 16th level) Brd 1d6+12 x12 (2 each of 13th, 14th, 15th, 16th, 17th, and 18th level) Clr 1d6+12 x12 (2 each of 13th, 14th, 15th, 16th, 17th, and 18th level) Drd 1d6+12 x12 (2 each of 13th, 14th, 15th, 16th, 17th, and 18th level) Ftr 1d8+12 x12 (2 each of 13th, 14th, 15th, and 16th level plus one each of 17th, 18th, 19th and 20th level) Mnk 1d4+12 x12 (3 each of 13th, 14th, 15th, and 16th level) Pal 1d3+12 x12 (4 each of 13th, 14th, and 15th level) Rgr 1d3+12 x12 (4 each of 13th, 14th, and 15th level) Rog 1d8+12 x12 (2 each of 13th, 14th, 15th, and 16th level plus one each of 17th, 18th, 19th and 20th level) Sor 1d4+12 x12 (3 each of 13th, 14th, 15th, and 16th level) Wiz 1d4+12 x12 (3 each of 13th, 14th, 15th, and 16th level) Ade 1d6+12 x12 (2 each of 13th, 14th, 15th, 16th, 17th, and 18th level) Ari 1d4+12 x12 (3 each of 13th, 14th, 15th, and 16th levels) Com 4d4+12 x12 (1 each of 16th, 17th, 18th, and 19th levels plus 8 20th levels) Exp 3d4+12 x12 (1 each of 15th, 16th, 17th, 18th, and 19th levels plus 7 20th levels) War 2d4+12 x12 (2 each of 13th, 14th, 15th, 16th, and 17th level plus one each of 18th, 19th and 20th level)[/COLOR] [/CODE] Each of these individuals then creates a tree of lower level individuals by taking a half their level and giving them double the number of people. Ex. 1 20th level fighter would also produce 2 @ 10th, 4 @ 5th, 8 @ 3rd, and 16 @ 1st. The DMG also gives the following percentages for splitting up the rest of the population. Ade 0.5% Ari 0.5% Com 91% Exp 3% War 5% I think that while these are good guidelines for determining a normal city, is does not take into account the unusual nature of our Dwarven Megalopolis (really big city for those not into Greek). I suggest the following stats for the general population of the delve. Ade 0.5% (this could be Shamans from OA) Ari 0% (the leaders of this city are fighters) Com 40% (these are the manual laborers) Exp 9.5% (these are the craftsmen that lead the guilds) War 50% (these are the rest of the manual and more trained labor, but they have also been trained in fighting) I think that while the numbers for PC classes above should be used as guidelines, each class's purpose within the delve should be defined before we draw up numbers. NPCs with such high level will need to be fleshed out as important parts of the delve community. Numbers alone won't do. ~hf [/QUOTE]
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